LCD: Thanks much for the detailed review! Much appreciated! But I am a little mad at you, because now I have more work to do....
I'm putting a few questions to you at the top here:Q1:
4)da recorded voices r little low
. Was this all voices, or the voices at the farm when cojon is interroated by the RACS?
During the interrogation, the voices should not be loud because they are talking to each other, not the player. They should only be loud if player creeps up close.
Q2:
add callsigns 4 da players group... nd callsign 4 nygroup dat uses radio
Good idea. How do I do this? Is this SetGroupID?
Q3:
but b4 every black cut... da camera moves a lil in da truck... try 2 make it stop movin only after da black outs
LCD, I don't understand this. Could you explain this problem better please?
Other feedback: 1) mebe some weapon selection
I guess I have to do this for player preference sake. But I think it will conflict with the weapons I added to them via the init (satchels, rpgs, nades, silenced pistols). Will do it though (I guess I have to remove the addweapon stuff from their inits).
remove da whole team from playable
That's a personal preference thing. There is no real rule that a SP mission should have only one real character (except for a campaign where you need character continuity). I am a bad player, and can't beat this mission without a playable team.
conversation w/ cojon done in titletext ? instead of sidechat ?
This was a deliberate choice I made. I use titletext for cutscenes, and chat for "live" conversations.
2)3)mebe add identity
Good idea. Will do.
mebe punish da plyer 4 not being stealthy while savin cojon ? enemies shotin cojon nd his friend ? so he goes w/o intel nd w/o help
If you don't act fast, one or both die before you can get intel. But I agree that if you don't do it quietly, you should be punished, but I can't "cheat" and have them always killed by hidden enemies... I also have a complexity problem, where once the intel conversation starts between player and cojon, it needs to finish without an interruption, because the permutations are too complex to handle (or not worth the effort). But your point is good, and I have thought about it before. I think I will send alerted troops to investigate if too much noise at farm (but they will arrive after the consversation). A few shots by Western guns are not an alarm though, as the RACS bullying the locals is a normal activity in my story.
6) 1 of da civies dat joins me has a skill of expert?
I did this because civs act so stupid under combat. I'm hoping he will be less stupid (and more likely to stay with the squad) if he is expert.
mebe addin retry point after el cojon joins me
I'm not sure. The farm sequence is the most interesting, and has different outcomes if replayed, so I like the player to replay it. The player can always choose to save.
9) wat do da mine on da cache does ?
I think this is an ARMA bug. There are no mines at the ammo boxes (I checked the editor and searched the mission.sqm to be sure). I have an ammo script that removes all weapons/magazines, and then adds stuff to the boxes...and it also has NO mines. Weird.
da ammo cache stays inj place
Good observation. Will remove or sink them.
u have all da player radio msgs after some time done on global channel... move it 2 side or group chat
Will fix!
clear civies from da area of ammo caches
Good idea.
sound file mising
Dammit!!!
hint in start outro triger
Oops. Dammit again!!!
15) i broke da ending part... i went dere b4 takin out da fuel cache (mebe add som1 sayin u dont move till u finish ur mision or somin da like) nd den got all my soldiers inside da truck... it didnt end but wen i got out 2 made da fuel cache 2 explode da truck folowed me... den i went back in nd da mision didnt end....
Oh LCD, why do you have to break my first born child??? Good find, I must fix this!
da outro is just magnificent
Glad you enjoyed it! I've seen it 1000 times while editing it, and still get a laugh out of it.
Thanks again for your time and the thoughtful feedback. This is VERY helpful to me.
Maybe I'll call in sick to work today, and finish this sucker...will it ever be finished? Arggggggggh!!!!
mebe ull give me some ideas 4 mine ill contact u sometime later
Anytime my friend. Happy to help any way I can.