@firecontrol & Gielovic: Gentlemen, thanks very much for testing this mission! I greatly appreciate it. I am working on the outro right now, and hope to submit for a final beta test within a few days. Here's some specific responses to your feedback:
@firecontrol: Thanks for all the praise! I will address a few your points:
I did get a small error here (in briefing)
An addon sneaked in. Fixed in upcoming release.
Nice intro, the tractor-boy drives a little bit to far.
This was an ARMA 1.08 problem. AFter the patch, he drives too far (this is troubling, as how many people's cutscenes are disturbed by this patch? It would suck to have to fix old missions and cutscenes after each patch). Fixed in next release. Arma 1.08 also changed the faces, and I don't like the face you saw for El Cojon. Fixed for upcoming release.
I placed all but one of my sabotuers in a semi-circle around the Northeast part of town as me and my buddy
went in to destroy the objectives. This was fortunate, as they provided great overwatch, even sending a couple RPGs into some enemy vehicles that came in.
Smart tactic. I never tried it that way. I've played this a zillion times, and never finish with more one two squad mates left. I'll have to try it that way.
El Cojon went off on his own and wouldn't respond to me... he'd say "roger" but wouldn't move. I could hear him speaking very faintly there near the end, but couldn't make out what he was saying.
Civilian AI blows. They get stuck or take off sometimes. He wasn't saying anything scripted, so you didn't miss anything.
and drove over the guard with an M113... splat
LOL. Good move, but I think I need to lock the M113s, since the enemy AI never fires on them when you are in it. What do you think?
secondary explosions are kinda cool, but I think they go on too long.
I'm shortnening that up a bit. Thanks.
Outro - None. Sad Was looking forward to some more witty humor.
Outro in process as we speak. It may be straying from "witty" to "twisted" though...
Thanks again and stay tuned!
@Gielovic:Thanks for your time and praise sir! I'll address a few of your points:
had to find the third ammocache myself, i don't know if there is some civillian which is able to tell you where it's located during the mission, but that might be nice.
War is dynamic and imperfect, so the intel you get is dependent on your actions. You may get some or none depending...
the tractor-boy drives a little bit to far. I didn't look at your script but perhaps it's easier to target the man and use the relativeposition.
Before ARma patch 1.08, the camera shot was perfect. Fixed in upcoming release. Thanks for the advice. I will look at how I fixed it, as targeting the man might prevent it from breaking again with a future Arma patch.
i switched to El Cojon and his MG. I was situated outside the town and had to run far. I think the problem is the fact that El Cojon is playable, it happens to me all the time that playable AI's just stop following my orders
In my new version, El Cojon is no longer playable (but he still joins the squad). This doesn't really fix dumb Civ AI though, unfortunately. Its just a limitation of ARMA that we have to live with.
The M113's are too lame, they don't even shoot at me while standing in their front +- 50 metres away (i was lucky:)).
Wow, that is very strange. The M113s have always been very dangerous to me. I will have to test this a little more.
found one sniper in front of the 'smokestack' (if it's called like that tnx firecontrol;)). I guess he needs to be on top?.
Thanks for finding this! Did you save the game before this happened? I bet a save game ruined his DISABLEAI "MOVE" command... I know a way to fix this...so now its on my list to do!
Thanks again for your time and the thorough review. This really helps!