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Offline sharkattack

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MP mission testing
« on: 07 May 2007, 20:08:09 »
hi guys...
anyone interested in getting together  for a few hours per week  in order to play test
mp missions submitted to mission depot ....
Hopefully along side  ofpec mission reveiwer (make his task much easier)...

just a thought !   any one interested please reply

get enough volunteers  then we can aproach reviewer...
will benefit all mp mission makers in the long run ...

you know it makes sense    :o
« Last Edit: 07 May 2007, 20:10:35 by shark attack »
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Offline macguba

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Re: MP mission testing
« Reply #1 on: 08 May 2007, 12:11:37 »
This is a very good initiative and everybody is encouraged to support it.

If you make it happen there will be no trouble getting reviewers to join in.
Plenty of reviewed ArmA missions for you to play

Offline Cheetah

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Re: MP mission testing
« Reply #2 on: 08 May 2007, 13:32:04 »
As macguba wrote, a good initiative. I'll participate in the MP sessions when I have the time to do so.

The biggest problems will be finding enough people to play and a server to play on. Hopefully more of OFPEC's members are interested.
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Offline Mr.Peanut

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Re: MP mission testing
« Reply #3 on: 08 May 2007, 16:31:53 »
You need as many people as possible from different timezones to make this work i.e. a large pool of volunteers.

My timezone is GMT-4 and I would be interested in making this work, but  the windows of time I have available are sporadic at best. I would like to help make this work. OFPEC needs an MP testing facility and all mission reviewers should participate in this.

A note on MP debugging. It is helpful to build in a few debugging aids, such as a radio triggers that set all player units setCaptive TRUE/FALSE and or in/vulnerable, teleports players to objectives if travel distances are large, kill all enemies to test map endings etc.

urp!

Offline bedges

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Re: MP mission testing
« Reply #4 on: 08 May 2007, 18:18:44 »
you might also want to contact dmakatra, who tried something along these lines a short while back, and ask him what pitfalls to avoid.

Offline sharkattack

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Re: MP mission testing
« Reply #5 on: 08 May 2007, 18:37:38 »
will do  bedges ..

think the biggest problem will be a dedicated server
i may have a chance of a loan of a test-server for a few hours per week
ill keep you all  informed ...

Quote
You need as many people as possible from different timezones to make this work i.e. a large pool of volunteers

not what i had in mind .. was thinking along the lines of half a dozen reliable players .... to get things started
then see how things progress ...

*EDIT
======
loan of server is nt gonna work out...
host unhappy about making p word  public ....
 can anyone point me in right diretion on how to hire a dedi server
for the sole purpose of testing  ... no contract ... month by month ...  see how thigs progress
« Last Edit: 08 May 2007, 22:29:06 by shark attack »
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Offline JasonO

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Re: MP mission testing
« Reply #6 on: 09 May 2007, 00:38:52 »
You could speak to some clans and ask to hire their server for 1-2 hours?

I have borrowed [NL] Dutch Dynamite 2nd server for a league game, even though they wasn't playing they let us use it for a game.

Offline Cheetah

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Re: MP mission testing
« Reply #7 on: 09 May 2007, 10:42:15 »
Hmm, I think dmakatra had help from Jimboob with getting a server to play on. Think it was from clanshout, a website Jimboob 'works' for maybe? He might be able to help.
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Offline Jimboob

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Re: MP mission testing
« Reply #8 on: 11 May 2007, 16:57:07 »
Clanshout has disappeared without the other people running it telling me, though I can still probably get a server sorted for this, with help my clan. And i'm sure some of the members there wouldnt mind helping out either.

Offline sharkattack

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Re: MP mission testing
« Reply #9 on: 11 May 2007, 19:25:26 »
ive asked  wildgoose  over at ses  if there would be a chance of cross hiring his test server  for a couple of hours per week
he s gonna ask the rest of the guys and let me know ... fingers crossed !!!

any  help in establishing a server  even if for only one session per week  would be excellent
with out a dedi server  were buggered !

« Last Edit: 13 May 2007, 20:02:37 by shark attack »
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Offline sharkattack

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Re: MP mission testing
« Reply #10 on: 13 May 2007, 19:46:33 »
 :)
great news  guys  ....

the guys at suicide euro squad  have kindly agreed to loan us there test server ...

we can  have  a 10 slot  2 hour session each week ...

many  thanx  to all the lads  at SES   ...    :good:

Ill  update  when i have more  details
======================== 
*edit
======
ok ..  we need a team of ten (max) dedicated testers and we get this thing started ...

when  is  best  to arrange  1st session  ...  we gotta let  the guys at SES know ...

also  they have granted use of server as a sign of thanks for the years of service provided by ofpec
please be sure to say thanks ...http://www.suicidesquad.co.uk/index.php



   
« Last Edit: 13 May 2007, 19:58:23 by shark attack »
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Offline Artak

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Re: MP mission testing
« Reply #11 on: 13 May 2007, 20:53:50 »
A very kind gesture from SES and much appreciated.  :good:


testing (and reviewing) has been extremely hard to set up from dawn of times and god knows it's been tried many many times. If you guys can pull this off it will make a stop to a long period of despair with MP missions. I'm a little pessimistic since it's been tried out so many times, but you have all my (and OFPEC's obviously) support you need.


I can offer my private server for exclusive 24/7 use for you guys on certain terms.
1. I don't have time to set up anythimg.
2. The one(s) administrating the server (setting up missions and addons) must be member(s) of OFPEC staff.

Other than that you're free to roam as much as you like. The server has currently both OFP and ArmA installed. OFP is set up to start easily with 'no-addons', 'vietnam addons', and 'FDF Mod'.

Not all is lost.

Offline sharkattack

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Re: MP mission testing
« Reply #12 on: 13 May 2007, 21:12:08 »
spoilt  for choice ...
wished id know before hand  and i wouldnt of swallowed    :whistle:
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Offline Artak

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Re: MP mission testing
« Reply #13 on: 13 May 2007, 21:19:05 »
The options don't have to rule out each other. You could for example set a specific time each week for playing that 2 hours on SES server, and if you fancy more, use my server for it. The more the merrier :)
Not all is lost.

Offline sharkattack

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Re: MP mission testing
« Reply #14 on: 14 May 2007, 19:23:40 »
sounds good to me mate ...  :good:
so  who s up for the first session  and  what time and date do we want SES server ?
WEDNESDAYS  sound good ?
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Jimboob

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Re: MP mission testing
« Reply #15 on: 15 May 2007, 00:28:46 »
Can't do Wednesdays, only weekends for me (my weekend includes friday evenings  :P)

Offline sharkattack

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Re: MP mission testing
« Reply #16 on: 17 May 2007, 23:06:24 »
due to lack of interest  im  gonna go eat some humble pie with  the guys at ses
best  to stick with artak s  offer of a server  ...  ses admins are creating a server  on request
a lot of work  involved   for two or three players ..

« Last Edit: 17 May 2007, 23:12:02 by shark attack »
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Cheetah

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Re: MP mission testing
« Reply #17 on: 18 May 2007, 12:46:55 »
Hmm Artak. Could you give us some information on your server, is it 24/7 online?
It's indeed best, not to use the SES server as shark attack pointed out, it takes too much work for the few players available for MP testing.

Artak, if you can get the server up for this evening, we could gather and play there. Sounds good? Gather at about 7:00 - 8:00 pm GMT? Let's meet on MSN, for information check my profile. Please send me or shark attack a PM if you're interested.

If you're interested, check the following threads. They are on the playlist for the upcoming MP BETA testing.
[coop] Operation Blue Ribbon by BensTooCool
[coop] Special Operations by Shark attack

EDIT: postponed until server is set up.
« Last Edit: 18 May 2007, 16:58:10 by Cheetah »
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Offline Artak

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Re: MP mission testing
« Reply #18 on: 18 May 2007, 13:42:23 »
I can offer my private server for exclusive 24/7 use for you guys on certain terms.
1. I don't have time to set up anything.
2. The one(s) administrating the server (setting up missions and addons) must be member(s) of OFPEC staff.

I've PM'd you with some details.
Not all is lost.

Offline sharkattack

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Re: MP mission testing
« Reply #19 on: 18 May 2007, 18:44:40 »
nice one artak ...  :good:

« Last Edit: 18 May 2007, 22:11:44 by shark attack »
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Offline Cheetah

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Re: MP mission testing
« Reply #20 on: 20 May 2007, 14:28:26 »
We are now commencing the first ArmA MP Beta testing, interested?

Server name: OFPTF - S1(ArmA)
Time: 11:15 GMT

Missions to be played:
[coop] Operation Blue Ribbon by BensTooCool
[coop] Special Operations by Shark attack


Report on MP mission testing:

We played the two missions mentioned above on Artak's server and everything seemed to work well, the pings were pretty good for each of us. The players of OFPEC involved were Shark attack and myself, one other player Swelego joined us on both other missions (there was no password). A fourth player, named Issetea joined just in time to play Special Operations with us. They were really helpfull and willing to cooperate, I don't know if they were public players or guests of the forum, but I'd like to see them again for the next MP test.

Both missions got tested, so what now? As soon as your mission gets tested I will try to write a report on it and may ask the others to do the same. Why? Everyone enjoys a mission in his own way and has his own taste and I prefer seeing multiple opinions on a mission. One report is usually not as good as two or three ones.

How did we play? Every map got loaded on the server, we picked a role which we found the most enjoying. Everything went smooth during play, in Blue Ribbon most communication went by the ingame commands - the squad leader was in command. In Special Operations, communication was done by general chat and worked out fine. For next time though, or somewhere in the future once more people join in, we will use Teamspeak for those who want to. It opens up more room for tactical play and reduces the number of casualties by spreading the info.

To conclude with, I hope that more people are interested and will join us in future tests and possibly write a report on the mission if you feel like it. Remember that a good mission needs testing, in order to write reviews a mission has to be tested. In MP people have to gather up and play together to make this possible.
« Last Edit: 21 May 2007, 00:27:38 by Cheetah »
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Offline macguba

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Re: MP mission testing
« Reply #21 on: 21 May 2007, 10:15:51 »
For the avoidance of doubt, the Missions Depot staffer writes the review of the mission and awards the score, as for an SP mission.      However, in MP, this process is significantly enhanced if some of the other players give the reviewer their thoughts.  He may or may  not agree, but he will take careful note of them.

Note also that most of the people who visit OFPEC never become members.   Many more people read the forum than post there.   Consequently it is quite likely players will join games who are not members of OFPEC.   Such people should be given a warm OPFEC welcome.  (As long as they behave, obviously.)
Plenty of reviewed ArmA missions for you to play

Offline Cheetah

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Re: MP mission testing
« Reply #22 on: 21 May 2007, 18:50:57 »
Next MP Testing (two people required to play, three or more for effective testing):

Game information:
Date: Tuesday, 22 of May.
Server name: OFPTF - S1(ArmA)
Time: 19:00 GMT (converter)
Server Game Version: 1.05

Hope to see you there! Please drop me a PM if you think that you can make it - but you don't have to PM me in order to participate.

Participants
-Rhysduk (MD)
-Shark Attack
-Cheetah (MD)

Playlist:

[coop] Especas Commandos by Shark Attack
[coop] Guns of Paraiso by Novusordo
[coop] Phoenix Project by Shark Attack

Note to mission authors
Please make sure that your threads in the Beta Testing board (ArmA) contain enough information - does the mission work? is it an mp or sp mission (or maybe both)? do you want it tested or reviewed?

Important: Before you put a mission up for review - make sure that all stuff goes as you want it to go. Once the mission has been reviewed there is no turning back! You're free to update the mission, but the review won't be rewritten!

Right now there are numerous threads lacking this information, which makes it hard for me to put them on the playlist. Please reply to existing beta reports when showstoppers have been found or when you've updated the mission and released a new version. Also, make sure that the download link works!
« Last Edit: 22 May 2007, 20:15:32 by rhysduk »
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Offline Jimboob

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Re: MP mission testing
« Reply #23 on: 23 May 2007, 02:09:58 »
Sorry I couldnt make either of these, I've been pretty busy. I'll make sure I'll make the next one!

Offline Cheetah

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Re: MP mission testing
« Reply #24 on: 23 May 2007, 10:47:56 »
Last evening's night was a success! All three participants showed up and we were joined by Lazzi[FIN] and Swelego during the testing.

Next time we will be using TeamSpeak, as the coordination wasn't top notch. Which resulted in us not being able to complete Especas Commandos. I will try to set up or arrange a TS server, hopefully for the next testing. An announcement will be made, but the next testing is probably going to take place Friday evening (~6pm GMT). Hopefully more people will be able to attend so that we can test the larger MP maps too.

The playlist will be made public either today or tomorrow.

Note to mission authors:
Please make sure that your MP mission has at least been tested once by you if you want us to beta test it. If you put your mission up for review, you have to be sure that it works and is to your liking, if there are too many bugs / a showstopper it will be rejected. And be clear whether you want it TESTED or REVIEWED.

I've PMed a number of authors asking to put up their newest version or to upload the mission file again. Please ensure that the mission can be downloaded.
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Offline Trapper

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Re: MP mission testing
« Reply #25 on: 23 May 2007, 14:12:39 »
After skimming this topic, I've got another idea for this.

Right now you're more drifting into the direction of making and coordinating an OFPEC Clan. Maybe this creates more trouble than necessary for you, in the goal of beta testing and reviewing missions. It also limits the testing to an almost perfect playground, like "clean laboratory conditions". That could be good for very few special and realistic coops, but will weight the results for any mission more casual.
Keep in mind that there are players around without a clan, looking for missions that are fun in a free for all environment.

With Artak's server, if it's possible to get this server up as much as possible:
-the only missions present will have to be the ones around for testing and reviewing
-all mp mission makers will have to include a predefined OFPEC intro and outro screen, telling everyone that this mission has to be tested, and that they are welcome at the ofpec boards to participate in beta testing or how to contact the author for feedback (email).
-official ofpec mission testers or makers can join whenever they see the situation fits to test their candidate in free for all conditions
-if necessary the server could be password protected even when it's free for all, with a topic on many arma boards and news pages, so we'll find more players that already know what's waiting for them.
-and of course, from time to time the server could be locked completely to allow "laboratory" testing for organized ofpec events

Offline Mr.Peanut

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Re: MP mission testing
« Reply #26 on: 23 May 2007, 15:11:45 »
I also send my regrets for not being there, but being in GMT-4 means I was at work. I think MP testing is an OFPEC priority. "Lab conditions" are also important to make sure that the mission critical triggers and scripts work as intended in MP. I spent a lot of time once testing a so-called MP mission for a clan. The author had made extensive use of grouped triggers which did not work properly in MP OFP.
urp!

Offline Cheetah

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Re: MP mission testing
« Reply #27 on: 23 May 2007, 17:50:48 »
Good to see so many people interested in the MP testing!

@trapper

I agree with you on the idea of the server available 24/7 as long as Artak agrees, won't do much harm - don't think that the efficienty is high though. Don't know if Artak wants to support us in that though, have to hear from him about that. Allowing people to join in at any time would make it possible for them to join up and test mission. But, we can only hope that they actually post their comments on the mission.

That's the advantage of the current method, there are comments which make it to the author. With the server open 24/7, there won't be less reports, so it's never a wrong-wrong situation. However, I don't agree with you that authors should put in and intro/outro point out that this is a mission which is undergoing beta testing or a review. Right now, most authors have their e-mail address somewhere in the briefing, but frankly I think no-one actually uses them.
And I'd rather have good missions without bugs, than authors spending time on an intro / outro which includes a text "please test this mission and give feedback to..".

Locking the server is a no-no for me if the server can support more people. More people having fun is better. It's a different situation when 10 people want to participate (replied or PMed) and the server can't support more. I'd like to lock the server in that case.

About only allowing missions in beta test to be played, it can work. But deleting ALL other missions doesn't sound good to me. For example, after playing all three missions for quite a while 2.5 - 3 hours we did a DeathMatch game with other players joining later. Sadly, there were only two maps for DM, one for 20 and the other for even more players. So the map was a bit too large to support 6 or 7 players.

Thanks for your feedback trapper. Hopefully more usefull ideas are added to this thread. More information about the next test will appear soon, including a newspost.
« Last Edit: 23 May 2007, 18:09:27 by Cheetah »
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Offline Artak

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Re: MP mission testing
« Reply #28 on: 23 May 2007, 20:28:29 »
I don't agree with mostly anything you've said Tapper, except that the server should stay on for 24/7. As I said above:
Quote
I can offer my private server for exclusive 24/7 use for you guys on certain terms.

The server can support more people and I've just now ordered some 1GB more RAM for it.



Quote
-the only missions present will have to be the ones around for testing and reviewing
-all mp mission makers will have to include a predefined OFPEC intro and outro screen, telling everyone that this mission has to be tested, and that they are welcome at the ofpec boards to participate in beta testing or how to contact the author for feedback (email).
-official ofpec mission testers or makers can join whenever they see the situation fits to test their candidate in free for all conditions
-if necessary the server could be password protected even when it's free for all, with a topic on many arma boards and news pages, so we'll find more players that already know what's waiting for them.
-and of course, from time to time the server could be locked completely to allow "laboratory" testing for organized ofpec events
- I want the server to be available for everyone to enjoy a good game of ArmA (or OFP) and having only missions that are to be beta tested or reviewed won't attract any random players that's for sure.
- Whaat? We can't possibly ask mission designers to include anything like that. Although it would be some good promotion for OFPEC brand, it just wouldn't go through in the community.
- I was under the assumption that any official OFPEC mission terster / reviewer (or anyone[/] can already join the server, and in a free for all condition
- Setting up a password will only reduce the amount of players, not increase it. We can however advertise the server more and change it's name to reflect it's current job.
- When the OFPTF was reviewing missions for OFPEC, we used to have the server password protected and only selected people would play. Back then we were lucky enough to have so many so dedicated people, but that isn't the case right now. To allow realistic gameplay and enough people for the mission at hand the server needs to stay open. However, if needs be the server will be locked.

Not all is lost.

Offline sharkattack

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Re: MP mission testing
« Reply #29 on: 23 May 2007, 20:42:50 »
i agree ... server  needs   a nice mix of missions  and  also to remain  unlocked
if only to make up the numbers ...  first two sessions  have been  full houses ...
=================================================
after testing  on sunday  we played  some  mission  about  a virus (didnt get the name)
it was  great ... a real blast ... a welcome change from the norm ...
=================================================
pleased to see things  looking so promising ... 

thanx  agin  to Artak  for providing  server

"HOLY SARDINE" - see Shark-Attack meet his match

Offline Cheetah

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Re: MP mission testing
« Reply #30 on: 24 May 2007, 09:21:26 »
Game information:
Date: Friday, 25 of May.
Server name: OFPEC reviews & betas
Time: 7 pm GMT (converter)
Server Game Version: 1.05

Please drop me a PM if you think that you can make it - but you don't have to PM me in order to participate. Don't be shy to drop in later!

Participants
-Cheetah (MD)
-Jimboob (MD)
-Rhysduk (MD)

Playlist:

To be announced. See bottom of this page.
« Last Edit: 24 May 2007, 23:55:50 by Cheetah »
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Offline Trapper

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Re: MP mission testing
« Reply #31 on: 24 May 2007, 13:39:35 »
My point are mission makers who don't have a clan or dedicated server to test their missions but don't hesitate to build a MP Mission. Most likely they're restricted to test their missions alone, or in a small LAN or they have to host their own game without a great chance to find players.

Public passwords... that's just an idea to concentrate bandwidth usage on people who know that they're joining an OFPEC-Test-Server. If you don't have to be economical just forget about it.

I don't understand where's the problem with a predefined OFPEC intro/outro which every author should add to his beta mp mission which he would like to have played/tested on an OFPEC Server, and only to these beta versions. Why shouldn't he want to lead any comments to his central beta test thread on this board? Don't you think clueless players would at least like to find out about the comments of others people, maybe luring them to add their own and becoming OFPEC beta testers?
What I know about open MP games is that nobody cares about the briefing, and an email hidden in there will never attract much bug reports.
So many MP missions feature boring intros, providing an official 10sec titletext, hint c or dialog script and asking authors to add it also  temporary in order to get the beta mission hosted on the server isn't that much.

EDIT: Maybe a time stamp on this screen would be useful, too.

« Last Edit: 24 May 2007, 13:44:50 by Trapper »

Offline rhysduk

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Re: MP mission testing
« Reply #32 on: 24 May 2007, 16:31:49 »
Trapper,
Your comments are always welcomed.
Allow me to try and explain this a little better.

Quote
I don't understand where's the problem with a predefined OFPEC intro/out.........
Quote
Don't you think clueless players would at least like to find out about the comments of others people, maybe luring them to add their own and becoming OFPEC beta testers?

From what you have said in the above post, quoted above; The problem being that many mission authors wish to not clutter up their beloved intro and outros (Are outro's really that common in MP Missions?) with information that bears no resemblance to their story or mission.
What happens if no Intro is present? Like you say, authors could add a hint inside the mission that gives them this information. But there is always the case of the README file, of which this information can be happily, and very easily put into. This results in mostly everyone who downloads the mission (Of which should happen with MP sessions, to increase loading times) reading the said information.

Quote
What I know about open MP games is that nobody cares about the briefing, and an email hidden in there will never attract much bug reports.
You are right in saying this. But this is not the case for everyone. There are quite a few players in the MP community that like to read the entire breifing before play is started. This could include clans, regular firends who play together, or just the average joe like you and me.
As you are probably aware, briefings in SP can contain valuable information regarding the mission, why should this not be the same in MP? The briefing could contain information regarding the completion of the mission, of which would be missed if the entire briefing was skipped.

Your picture:
 Having a small URL to OFPEC, like you have done in your picture below (www.ofpec.com), is a little more acceptable than having a big long, chunky URL to the mission thread. People do not want to be writing things like this down when trying to focus on the task at hand. This brings me back to README files, of which this information is easy accessible by everyone.
I believe that OFPEC.com is more acceptable than www.ofpec.com, but thats for another day.

Quote
If you don't have to be economical just forget about it.
This is not the case Trapper as you should now. Each person is entitled to their opinion on this matter.
You have submitted your comments and suggestions to this thread yourself, and we, MD Staff & BETA Testing, have taken them into account, and responded accordingly. All we can ask if for you to keep your suggestion coming.

Rhysduk
Reviewed Missions Board: Please Read the User's Guide before posting!

Pride and Joy 1 (HW100-T)

Offline Cheetah

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Re: MP mission testing
« Reply #33 on: 24 May 2007, 16:50:07 »
Trapper and others, feel free to participate tomorrow at around 7 pm GMT. There are probably going to be three people from the Mission Depot, Rhysduk - Jimboob - Cheetah.

I'll try to set up a TeamSpeak server for better communication, more news about that will come later today.
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Offline sharkattack

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Re: MP mission testing
« Reply #34 on: 24 May 2007, 18:54:43 »
 i wont be able to make fridays meeting
my  old mate is getting married soon  stag  do tomorrow   ???

- you  guys  have fun -
"HOLY SARDINE" - see Shark-Attack meet his match

Offline dmakatra

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Re: MP mission testing
« Reply #35 on: 24 May 2007, 22:21:17 »
Hey lads! Artak just told me about this newly formed MP team, and while I do not play computer games anymore, I just want to wish you the best of luck so it does not end up as my team did. You might want to check with other communties, as in my experience, OFPECers are not that keen on playing MP. :whistle:

Anyway, best of luck. Perhaps I'll come aboard your server someday if I ever get hold of a copy of Armed Assault.

Take it easy lads.

/Armsty

Offline Cheetah

  • Former Staff
  • ****
Re: MP mission testing
« Reply #36 on: 24 May 2007, 23:49:44 »
Game information:
Date: Friday, 25 of May.
Server name: OFPEC reviews & betas
Time: 7 pm GMT (converter)
Server Game Version: 1.05

Participants
-Cheetah (MD)
-Jimboob (MD)
-Rhysduk (MD)

Playlist:

[coop] Special Operations - part 1 by Shark Attack
[coop] Special Operations - part 2 by Shark Attack
[coop] Steal 'da Choppa! by iGnotuS

Optionally: TeamSpeak 2
IP: 80 100 135 67 - 8767
Only available during testing
« Last Edit: 24 May 2007, 23:54:26 by Cheetah »
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Trapper

  • Honoured Contributor
  • ***
  • I'm a llama!
Re: MP mission testing
« Reply #37 on: 26 May 2007, 23:56:56 »
We/I should keep in mind that there are different approaches on multi player gaming in ArmA/OFP.

Maybe it'll make my ideas more understandable if I explain my background.
I've played OFP in a German clan for almost a year, with focus on player vs player Capture&Hold and Sector Control missions in leagues. All of these missions include intros and outros with credits way over the top for the little they have to say.
For OFP MP I've created two C&H mission of which one became very popular in Germany, one small Coop and two experimental PvP Attack&Defend missions. I've added colossal Intros to all of them just for fun, too.
(As you all will know these MP Intros/Outros are cutscenes inside the missions. They are not separated like in SP Missions)
After I've left the clan I've continued to play OFP and ArmA multi player on my own. Always trying to achieve team play with complete strangers, trying out most of the new mission concepts that popped up every now and then.
I also became a guest on the LOL clan's/Nakedsquid Coop Server for a while, again noticing overdone intros all the time.

Except for the LOL with it's big mappacks I'm downloading missions mostly in game. Either way I wouldn't have read any readme for all the missions.
I did for Operation Lojack and few other very special and promising missions I've known from other sources but not for anything else.

On most of the MP missions I've worked during my clan membership, with access to a dedicated server and clan members for test games. It didn't turn out like you may expect. Most missions had to be released without decent tests. Ordinary gamers are not mission makers, they'll never have the patience and time to reproduce bugs over and over again. The missions had to reach a playable state without testing, then I've had to misuse the first release for public bug testing. When the mission concept wasn't mainstream enough the development stopped right there. A lack of test games and interest takes away the motivation.

Edit: Other gamers maybe playing SP most of the time and meet up only with a few friends to play a previously selected MP missions in a closed session from time to time.
« Last Edit: 27 May 2007, 00:03:58 by Trapper »

Offline sharkattack

  • Former Staff
  • ****
Re: MP mission testing
« Reply #38 on: 04 Jun 2007, 18:36:58 »
any further meetings planned ?  :)
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Cheetah

  • Former Staff
  • ****
Re: MP mission testing
« Reply #39 on: 05 Jun 2007, 20:32:58 »
Probably Friday or in the weekend. I won't be available earlier, Rhysduk might be so if he wants to he can schedule one for tomorrow or Thursday.

Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re: MP mission testing
« Reply #40 on: 10 Jun 2007, 13:43:06 »
Hardware upgrade on server starting of now. ETA 20 minutes.

/edit

Server is back online.
« Last Edit: 10 Jun 2007, 13:59:43 by Artak »
Not all is lost.

Offline Cheetah

  • Former Staff
  • ****
Re: MP mission testing
« Reply #41 on: 12 Jun 2007, 22:19:42 »
If the server is online

Game information:
Date:Friday, 15th of June.
Server name: OFPEC reviews & betas
Time: 9:00 pm BST, 22:00 CEST
Server Game Version: 1.05

Participants:
-Cheetah (MD)

Playlist:

Coop - Guns of Paraiso by Novosurdo
Coop 4 - The Tiptoe Boys by Shark Attack
Coop 17 - Warcries by nightfox88


Postponed until further notice, probably at the end of next week. Server maintainance.
« Last Edit: 15 Jun 2007, 22:42:03 by Cheetah »
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re: MP mission testing
« Reply #42 on: 13 Jun 2007, 00:45:33 »
Server will go offline for maintenance on June 13th for hardware upgrade and maintenance. Offline time can be anything from two days to a week. Purpose for this is to raise the server's overall performance and especially built better support for more players.
Sorry for the inconvenience.
Not all is lost.

Offline Cheetah

  • Former Staff
  • ****
Re: MP mission testing
« Reply #43 on: 16 Jun 2007, 11:29:41 »
Game information:
Date:Friday, 22th of June.
Server name: OFPEC reviews & betas
Time: 9:00 pm BST, 22:00 CEST
Server Game Version: 1.08

Participants:
-Cheetah (MD)
-Shark attack

Playlist:

Coop - Guns of Paraiso by Novosurdo
Coop 4 - The Tiptoe Boys by Shark Attack
Coop 17 - Warcries by nightfox88
« Last Edit: 20 Jun 2007, 18:20:39 by Cheetah »
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re: MP mission testing
« Reply #44 on: 18 Jun 2007, 19:40:36 »
Server Hardware upgrade/maintenance finished and dedicated version 1.08 installed. She's up and running for ya. :)
Not all is lost.

Offline sharkattack

  • Former Staff
  • ****
Re: MP mission testing
« Reply #45 on: 20 Jun 2007, 17:45:58 »
count me in for friday ...
looking forward  to it !   :good:
"HOLY SARDINE" - see Shark-Attack meet his match