The RACS Sniper model without a helmet would better fit this stealth mission.
Great idea! I'll do it!
I couldn't finish the mission because I was injured/crawling and couldn't board the boat.
If I will a timer sript (if player not in boat in 1 minute after he arrived the extraction area, 'player moveInCargo boat' happen), it could help or it's too violent?
Ibanez is the only one with a rifle in the tent, that looks strange.
I found only two talk animation: one without weapon (I used it for Wolfsteiner) and other one with weapon (I used it for Ibanez). In the campaign outro, I used the same talk anim for two person and it was strange...
For me the "small attack" on the enemy base before extraction is unlogical.
I know, I did not explain it in the briefing, but: RACS have no blackhawk and they couldn't extract heavy cretes by LittleBird, so they choose the boat extraction... Finally the CIA goy 'handle' an american extraction with BH. (and this and the heavy counter-attack cancelled the boat extraction). I thought this, but I will thinking about a better way. BTW, I packed the first relased version (1.0), so I will do this change only in 1.01.
I don't know if there are always enough cargo places in the Black Hawk, but I would place a third crewmen on the copilot seat to block it for infantry.
Thanks! I did it in the Long Knife, but forgot here... Thanks!
And I made a script (just for fun) when player arrived with ural, he can unload cargo (a crete) from ural and when BH start extraction, crete attached to the chopper...
Delta Team wasn't much of a help.
They follow you to everywhere. (But AI can't climb in the slope and they are very slow). They didn't go where you call tham, but follow you until they reach the highland (fortress), then they stop (they can shoot the enemy) and they replace your squad (eg. if you lose 3 men, they give you 3 men).
is it possible that there are no grenades in the gear selection over the whole campaign?
Is it possible. Usualy the soldiers bring their original equipment with grenades and I didn't give the player additional grenades. Should I?
All cutscenes (mountain, black hawk) were to dark to see without nightvision.
Mountain OK, I'll. But Blackhawk... I used NVG for this cutscene, but you can't see the half of this cutscene, because the NVG starting process (blind) it happened for a long time (becuse I slow down the real time for get enough time to explain what happened).
Could you reduce the execution to three or four shots or at least one magazine? It looked overacted.
I'm affraid not. If I give him only one clip, he will run for ammo to the jeep.
I just use doFire command and it cause this. The command 'fire' do nothing here...
Have you any other suggestion? (I think you are better in scripting, like me)
Really a campaign like it should have shipped with ArmA.
Thank you very much!!!