Continuation of Stop a minute - version 0.465Okay, I'm with my squad at the western edge of Masbete, behind my two cars and a large house.
The lag is okay, I must say that disabling shadows and lowering terrain details helps a lot for me. Anyway, I lose a couple of guys and then decide that the offensive is the best defense, so I move towards the trees in front of me and meet a large force of SLA troops. Luckily I took a few additional hand grenades with me, six total now, which helps me in the upcoming fight.
After a while a lot of SLA troops are toasted, I'm on their right flank and my teammates together with other RACS forces prevent the SLA from entering Masbete. I'm a bit worried about their armour though, haven't seen friendly AT soldiers walking around and I don't know if I lost one during the ambush.
They are coming towards my position so it's getting a bit hot, which means that I have to retreat about 15 metres. Damn, about two squads are coming, one in front of me, the other is hitting the right flank of my squad. I lose about three of four guys, don't know, and have to use a lot of magazines in order to keep the enemy at bay. Pretty good battle so far, sometimes I even miss a pistol. Have to get more ammo for my G36 soon.
Okay, ammo problem solved. I took the SAW from one of my teammates, glad that there's plenty of ammo left. After running back to my old position I get a radio message telling me that there's artillery pounding at the enemy. I move into position to see a bit of it, on my way killing two enemies, and it's pretty rough there. Glad that it's friendly arty, one thing to mention though, the artillery sounds a bit too dense, you might want to spread the rounds over a longer period of time.
Have to move to Ixel, so I get my three teammates and myself in a 4x4 and we move towards Ixel. I take a look at the map and discover that we have about three squads, with limited to none casualties left on the western edge of time. Seems like my squad took almost all the heat, damn. I hope that I've got enough men left to capture Ixel.
On the way back there we catch some fire, probably a sniper and one other guy by judging the sounds. After a while I get radio traffic telling me that I'm almost at Ixel, but I find myself pretty far away from Ixel when I look at the map, oops wrong turn. So I drive through the landscape to reach Ixel ASAP, trying to attack the enemy in the back. I reach the town without spotting enemy soldiers, but I do catch some fire, which sucks because I'm already injured (happened in Masbete, couldn't find a medic).
Anyway, I let my soldiers disembark and get in the house where I find an officer on the floor, what a pussy. I manage to kill a lot of SLA troops, but we suffer a lot of casualties, my whole squad gets wiped out. It's time to check the perimeter of Ixel on my own, with my trusty SAW. I throw my two remaining grenades in the little bushy bush near the house and advance. Making my way towards the two houses in west Ixel, eliminating about four soldiers. The firefight gets heavier by the minute it seems, intense firefight sounds are echoing in my room.
Damn, I want backup, I'd like a few men from the Ixel guards under my control, or maybe a m113 coming to our aid, or artillery, yes I'm now a man in panic. There must be a squad coming around the corner in front of me, I'm lucky that I've got a SAW in my hands. Then things begin to settle down and the enemy seems to have lost most of its men so it's time to come into action myself, a one-man-offensive.
I try to get up the hill, looking left and right for enemy soldiers and then "incoming artillery", so I make my way back to my position near the two buildings in the west of Ixel and wait and wait. What a waste of rounds, there are no enemies left, well didn't see any when I moved towards the enemy position. Oh, seems like you have a script to clean up dead SLA bodies, good for reducing lag I think.
Damn, those exploding artillery rounds are beautiful in ArmA aren't they?
Hey, the mission seems over, I have to report to the officer in the HQ, or the house I used as my first firing position. Mission ends, whooah.
Debriefingduration: 27 minutes
Score: 22540
Objectives [n]not[/b] ticked off.
Outro"Why we don't attack" -> "why don't we attack?"
- More spelling errors in the conversation, I suggest getting it corrected
Outro is fine, strange though that Gomez, I, report 5 KIA but my whole squad has been wiped out.
Seems like it's going to be a good twist in the story.
ConclusionOne of the best ArmA missions I've played so far! Good atmosphere, it's just that I didn't like the way the artillery sounds (too dense). But a very nice attack, at least it felt good
.
CapricccioIntroPretty interesting intro / video briefing, didn't like the script which turns the searchlights, you need to turn them smoother. Now they turn 30 degrees in one second, too fast.
BriefingMissing vlajka.. flag thingy.
Fine briefing.
MissionAfter moving to the east, I don't give a thing about the plan - sorry, I come across a spetz natz patrol and kill them. Get two hand grenades and one satchel then move on. I get closer to the camp, aware of the guards in the towers who can make things hot.
After a bit of crawling I use a headshot to take care off the guard in the tower and make a plan to enter the camp.
There is a double fence so I hope that the satchel can take care of both fences.
There's probably a clipping problem, because when trying to get as close to the fence as possible for the satchel I crawl through it. I plant the satchel and blow the fence, kill another tower guard, a two men patrol and make my way towards the factory.
Now something is going wrong with the radio, seems like I triggered two radio conversations at once
. One telling me where to go, the other telling my boss what I found. Anyway, objective completed, damn those cars aren't drivable which means that I have to run back to the evac... okay not I have to do something else.
So I make my way to the new target. I see a few patrols in the perimeter of the building, but not enough to stop me, I'm going in.
I get shot at by a sniper while running towards the building, he hits me arm, damn. Kill two soldiers near the building and get in.
I enter the building and see nothing, a few rooms deeper I see a dead guy. Don't know if it's a civilian, will check later after clearing. Yes he is a civilan and there's another. A conversation kicks in, completed get back to the evac.
Yeah, mission completed.
Debriefing23 minutes, 3300 score, objectives
not ticked off
OutroGood angles, like the way the camera is locked on the boat, might be a bit dark for some people not for me, some typos in the text. Just a minor thing: "I" don't carry the weapon I used.
ConclusionPretty good, a bit above average.
Dead endIntroNice angles, good animations. Again a briefing, this time without video. Fine. You have learned some new stuff about camera scripting, good.
BriefingHmm, some typos in the briefing, damn thought that I took a look at it. Anyway the plan, notes section and map are fine. Not too crowded and easy to understand. A HALO jump, interesting.
MissionGoing to stop here. Will continue later.