Home   Help Search Login Register  

Author Topic: Skiping time propely  (Read 4767 times)

0 Members and 1 Guest are viewing this topic.

Lone-Wolf

  • Guest
Re: Skiping time propely
« Reply #15 on: 19 Sep 2009, 14:50:59 »
Thanks!  :D

(By the way, I haven't done much testing but I find that if you execute the script from the init line of an object then the script only works server-side and clients are left in the dark on the 1st of January. If you want to have it run for everyone in the game then execute it from a trigger some time into the game (e.g. 0.01 seconds in). I'm most likely telling porky-pies but thats my experience.)
« Last Edit: 19 Sep 2009, 21:22:40 by Lone-Wolf »