There is one error message when I start the mission, something about missing TalebMortar and NaMortar. As Mikero pointed out, these two pbo's were merged into one with the latest version of the afghanpack. You will need to open mission.sqm and remove these two references from the Addons and AddonAuto sections to remove this message. In the meantime, I'll remove them myself and give the mission another test.
Intro:
Music is much better, although there are times when bursts of static come through the speakers. If you can, try to clean it up or find a cleaner version of the song.
Add a Black Out at the end of the intro.
Mission:
Ok, I start the patrol. My men and I start walking back towards the city when I spot some rebels coming over a hill to the north. We engage them, and just as we do so, mortar rounds start falling. They are freakishly accurate and half my squad is eliminated. I get them in the BMP and finish off the rebel patrol. I follow the river for some time before I cross it. The mortar was easy to eliminate and I recieved no AT fire from the rebels. I then proceeded east and took out the MG and RPG group near the dead tank. I also took this opportunity to destroy the three technicals. As I approached the town I called in the assault squad and proceeded to eliminate any threats I saw on the roofs. Suddenly the attack squad BMP explodes and there are no survivors. It sounded suspiciously like a mine. I continued to rove through the town taking out anyone I could. There was 1 point when I was hit by an RPG and killed, and another when I hit a mine. However, the basic hunt the last loon bug was still present. After several minutes of looking for the remaining loons, I quit the mission.
Overall:
Intro music is much better
I didn't really notice any change in the number of RPG soldiers. Maybe I'm that good?
I noticed that there are a few soldiers in those walled areas west of town. I would suggest that you place them somewhere else. The player is apt to skip those areas altogether, and the AI can't go in or out of those areas.
The mortar fire at the beginning is way too accurate, especially the first shot. Disperse the fire a little bit.
The mortar is always in the same place, I suggest you change this so the the mortar is randomly placed in 1 of a few different positions. Doing this would add replayability to the mission.
The mines were a neat idea, but I think there might be too many of them. Also, if the attack squad hits a mine on the way in, it sort of defeats the purpose of having an attack squad. Think about changing their waypoints so that they miss the minefield.
The hunt the last loon bug was still present.
This version is an improvement, but there is more to do. I like the general concept of the mission, it just needs to be a bit more polished.
-Pilot