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Author Topic: Intro Problems  (Read 4637 times)

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Alex

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Re:Intro Problems
« Reply #15 on: 22 Jan 2006, 16:13:40 »
please dude?

Offline XCess

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Re:Intro Problems
« Reply #16 on: 22 Jan 2006, 16:37:32 »
Tell ya what.. I'll make an example, post it up here, an u can look what i did.
Won't be able to do it straight away, but when I get a chance I'll post it up.

Alex

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Re:Intro Problems
« Reply #17 on: 22 Jan 2006, 16:44:23 »
Great thanks dude, You have been EXTREMELY helpful THANKS!

Offline XCess

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Re:Intro Problems
« Reply #18 on: 22 Jan 2006, 17:18:25 »
Done. I've commented the script so you can make sense of it easier, and I did the unload by way of waypoint.
I deleted the boat as you wanted and unloaded them (the loons) during a fade out (although you may want to change the wait before the fade out a second or two as it is slight too long imho)
Also did a few nice camera angles you might like ;)

And no problem, we're here to help :)

**EDIT**
the driver and gunner of the boat run towards the camera after it's deleted (as only their boat was deleted) generally i would do:

deleteVehicle boatd
deletevehicle boatg
deleteVehicle boat

as that would delete the driver and gunner too (a d on the end of a vehicle's name is it's driver, and a g is is it's gunner)
In this case however, I thought it looked pretty good, leaving a couple of men behind to hold the landing zone.
« Last Edit: 22 Jan 2006, 17:53:46 by XCess »

Offline XCess

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Re:Intro Problems
« Reply #19 on: 22 Jan 2006, 17:56:04 »
Also, I have a question for you. I noticed in another thread you have recently studied atleast one camera scripting tutorial (your make one cutscene after another thread). Do you think there is a need for a new camera tutorial or are the current ones good enough as is? I'm thinking of writing one myself.

Alex

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Re:Intro Problems
« Reply #20 on: 22 Jan 2006, 18:39:30 »
Hmmm, I would definately think about it if I were you mate, you can explain things very well indeed.

So yes i would say make another.
Alex

Offline XCess

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Re:Intro Problems
« Reply #21 on: 22 Jan 2006, 18:40:45 »
Anything you would like to see in the tutorial in particular?
btw, did the example help?

Alex

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Re:Intro Problems
« Reply #22 on: 22 Jan 2006, 19:15:23 »
Yes extremely thankyou, I'd like to see lots and lots of examples and newbie advice :P
I look forward to your tut :P
Alex

Offline XCess

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Re:Intro Problems
« Reply #23 on: 22 Jan 2006, 19:19:21 »
Glad I could help :)
Look out for the tut in the coming weeks.

Alex

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Re:Intro Problems
« Reply #24 on: 22 Jan 2006, 19:24:00 »
Hmmm, something must be wrong, The boat goes in, hits the beach, then there is no fade but the men get out and start moving towards their waypoint but the boat also doesnt delete and the camera doesnt change to a different place..

Offline XCess

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Re:Intro Problems
« Reply #25 on: 22 Jan 2006, 19:32:21 »
just to debug, in the trigger add a ; to the end of wats in the onactivation
and then titleText ["test","plain"]. Im guessin the trigger didnt activate.

worked fine on my test.. ???

*edit*
just tested again an it was ok, i'll reupload incase i zipped it before it was done
« Last Edit: 22 Jan 2006, 19:35:55 by XCess »

Offline XCess

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Re:Intro Problems
« Reply #26 on: 22 Jan 2006, 19:37:16 »
here. wouldnt upload on edit post

Alex

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Re:Intro Problems
« Reply #27 on: 22 Jan 2006, 20:04:24 »
Ok, how can i get the trigger to say "vehicle" in th activation box?
If I try to copy paste it it reverts back.
Alex
« Last Edit: 22 Jan 2006, 20:05:43 by Alex »

Offline XCess

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Re:Intro Problems
« Reply #28 on: 22 Jan 2006, 20:11:35 »
you mean to display the word in game? put this;

boatAtDropoff = true; titleText ["vehicle","plain down"]

Alex

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Re:Intro Problems
« Reply #29 on: 22 Jan 2006, 20:16:39 »
put that in the trigger right?