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Author Topic: I can't get the objective in my briefing to change  (Read 702 times)

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Octavius

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I can't get the objective in my briefing to change
« on: 14 Nov 2005, 19:17:13 »
Hello


In the mission I'm working on there are 6 fuel trucks that the players are to destroy. They are named target1 - target6.
Then I made 6 triggers and in the
"activation" field I put: game logic (I've tried with none and anybody)
and in the "condtion" field I've put: Not(alive target1)
and in the "on activation" field: "OBJ_1" objstatus "Done"

The html code in the briefing lookes like this:
<p><a name="OBJ_1"></a>fuel truck 1
</p><hr>

But when I try the mission and blow up the trucks the objectives in the briefing dosen't change what have I done wrong?

Octavius
« Last Edit: 14 Nov 2005, 19:20:46 by Octavius »

Offline MrN

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Re:I can't get the objective in my briefing to change
« Reply #1 on: 14 Nov 2005, 19:36:15 »
So close, yet so far.  ;)

"1" objstatus "done"

should do the trick.
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline macguba

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Re:I can't get the objective in my briefing to change
« Reply #2 on: 14 Nov 2005, 20:02:36 »
Welcome to the forum!

Alive is not a great command to use with vehicles, especially armour.    The truck can look destroyed when in fact it is 0.0001% alive which means your trigger doesn't fire.   Alive works fine for soldiers, but for vehicles its usually better to use something like

not canMove fuelTruck1

etc..
Plenty of reviewed ArmA missions for you to play

Octavius

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Re:I can't get the objective in my briefing to change
« Reply #3 on: 15 Nov 2005, 18:16:44 »
Thanks for the advice it works fine now


Octavius

Offline 456820

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Re:I can't get the objective in my briefing to change
« Reply #4 on: 15 Nov 2005, 20:25:21 »
if its solved use the solve button lower left of the screen so we all know its solved