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Author Topic: Unit SAY!  (Read 2821 times)

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GingaWRATH

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Re:Unit SAY!
« Reply #15 on: 07 Jul 2005, 12:28:28 »
ahhh cleaver guy lol.

So Im gonna make 12 Gamlogics that can be setpos getpos arouns dead units since I have a different Scream for Each group unit.

lemme C..

So now my script would be :

_unit = _this select 0

Gamelogicname setpos getpos _unit
~0.2
Gamelogicname say "scream"

exit


that sound good? or you gotta better way?


GingaWRATH

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Re:Unit SAY!
« Reply #16 on: 07 Jul 2005, 12:36:51 »
It was a Great Idea but still no Screaming.. Never mind thanx for the Help Im sure it will be a fine Mission Without this :( lol

Offline THobson

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Re:Unit SAY!
« Reply #17 on: 07 Jul 2005, 12:55:59 »
I can't see why it would not work.

Try

hint format ["%1",_unit]

to see if _unit is defined.

Also:  are you close enough to hear the scream when the GL says it?
« Last Edit: 07 Jul 2005, 12:57:20 by THobson »

GingaWRATH

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Re:Unit SAY!
« Reply #18 on: 07 Jul 2005, 13:46:11 »
Stood next to the guy and nothing. I added a Hint earlyer and it should all work.  All ive done now is Used rus2.3.4.5.8.13 to get a lesser effect.

its koo Guys Thanx for ya efforts.

Offline Chammy

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Re: Unit SAY!
« Reply #19 on: 19 Aug 2006, 03:19:53 »
Im not sure if this has been suggested,

you might want to check on your ogg file, u might have an error in it,

 your volume might not be assined properly or raised in it

you might have a little space in the declaration of the sound

or could just be what the other guy said, unit dead = no sound.


Offline JasonO

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Re: Unit SAY!
« Reply #20 on: 19 Aug 2006, 13:34:23 »
Im not sure if this has been suggested,

you might want to check on your ogg file, u might have an error in it,

 your volume might not be assined properly or raised in it

you might have a little space in the declaration of the sound

or could just be what the other guy said, unit dead = no sound.



Yes the OGG file might not work ive had this problem... but I dont think it matters since this topic is over 1 year old ;)