hey thanks alot for the script just looked at it but wouldnt that just make him never stop firing since the fire command will activate the EH then hell fire again then the EH will activate again and so on
or does the fire command not run event handlers ?
cheers anyway
No, I use a rather cool (In my opinion
) technique, using the units skill level as a counter, after every shot it decreases by 0.1 (also BE SURE to set the skill to 1 (full) at the begining of the mission) untill its at 0.5, in which case the units skill is set back to 1 and exiting without forcing him to fire, so that means the AI can willingly stop firing after every 5-6 rounds, and at the same time, become a little less accurate and fire a little less slower after every shot untill he finishes the burst (I guess it simulates recoil).
Kyle Sarnik!
Welcome home - we've missed you.
Hehe, thanks, allthough technicaly I am just visiting
. What I mean is that I now spend more time on the BI and OFP.info forums than here, although I promise I will check this forum at least once a day
now that it is sooo much more active than it used to be.