Home   Help Search Login Register  

Author Topic: Destoyable buildings  (Read 1106 times)

0 Members and 1 Guest are viewing this topic.

Ball Zack

  • Guest
Destoyable buildings
« on: 09 Sep 2005, 02:10:04 »
I had an idea for destroyable buildings.  Basically you would have an indistructable roof, foundation, and vertical supports at each corner of the building.  None of these parts can be destroyed.  But the actual walls of the building would be like the collapsable fencing used around the army bases in OFP.  So say you have people hiding in the building, you could blast the wall down with an RPG, or tank shell, or just ram the wall down with a tank.

Offline oyman

  • Members
  • *
  • king of pings
Re:Destoyable buildings
« Reply #1 on: 09 Sep 2005, 05:03:35 »
have you heard of DIb made by colonel Klink, it has when something is shot at a wall it breaks apart realisticly

UNN

  • Guest
Re:Destoyable buildings
« Reply #2 on: 09 Sep 2005, 13:05:17 »
Quote
But the actual walls of the building would be like the collapsable fencing used around the army bases in OFP.

Thats the basic principle. Although by having different destruct types, for different parts of the object. Means you need to have a building, built from lots of different objects. Which brings up other problems.

Why do ask. Do you already have some buildings, ready to be scripted?