Home   Help Search Login Register  

Author Topic: LSD probs  (Read 2612 times)

0 Members and 1 Guest are viewing this topic.

Raiden

  • Guest
LSD probs
« on: 12 Oct 2002, 22:12:06 »
any1 else having probs with the lsd and you have voodoo because my game says it cant load lsd.p3d i know that it says it might not work in the readme but any1 know y???

UK_SKA_RULES

  • Guest
Re:LSD probs
« Reply #1 on: 12 Oct 2002, 22:25:14 »
I have a voodoo and it works fine for me

Raiden

  • Guest
Re:LSD probs
« Reply #2 on: 12 Oct 2002, 23:43:00 »
which one i got voodoo 5 and it doesnt work

futurehornetdriver

  • Guest
Re:LSD probs
« Reply #3 on: 13 Oct 2002, 00:18:48 »
I'm not havin display problems just user friendliness problems....It either crashes to desktop or when it does work...the guys just fall through and this is with static one....

Raiden

  • Guest
Re:LSD probs
« Reply #4 on: 13 Oct 2002, 00:47:20 »
lucky at least you can get it to work some times.

i get that error  error loading lsd/lsd.p3d (magic)

thats wat it says all the time

ofp..hahha

  • Guest
Re:LSD probs
« Reply #5 on: 13 Oct 2002, 01:03:38 »
Man I dont think they put any resolution lod's in this thing i mean it would run fine if they would have added some more resolution lods.

rat

  • Guest
Re:LSD probs
« Reply #6 on: 13 Oct 2002, 01:13:08 »
iv'e got the same problem.............could it be the polygon count? ::)

OCOM_LMLVLM

  • Guest
Re:LSD probs
« Reply #7 on: 13 Oct 2002, 01:43:42 »
read the README!

KNOWN BUGS

-All units will fall off the deck if the ship is moving. DonÂ't expect a solution for the time beeing, sorry.

-Sometimes you will fall thru the deck when you are walking near bow or stern. Solution: move the ship a few meters in the editor until you find a position where you can walk all along the deck without any problem. ItÂ's a trial and error process but only takes a few seconds.

-If you run too fast inside the ship you might get thru some walls.

-Ship might not run on computers with TNT2 and Voodoo video cards.
« Last Edit: 13 Oct 2002, 01:44:55 by OCOM_LMLVLM »

Raiden

  • Guest
Re:LSD probs
« Reply #8 on: 13 Oct 2002, 02:46:27 »
read the README!

KNOWN BUGS

-All units will fall off the deck if the ship is moving. DonÂ't expect a solution for the time beeing, sorry.

-Sometimes you will fall thru the deck when you are walking near bow or stern. Solution: move the ship a few meters in the editor until you find a position where you can walk all along the deck without any problem. ItÂ's a trial and error process but only takes a few seconds.

-If you run too fast inside the ship you might get thru some walls.

-Ship might not run on computers with TNT2 and Voodoo video cards.



 i read the readme if you would look at the first post i wus just wondering y it does it

OCOM_LMLVLM

  • Guest
Re:LSD probs
« Reply #9 on: 13 Oct 2002, 07:38:49 »
oh my bad, I should read the posts better next time ;)

MadAussie

  • Guest
Re:LSD probs
« Reply #10 on: 13 Oct 2002, 13:29:44 »
Gday Mate..
I just d/l the LSD and have a voodoo4 with 640meg RAM 933 mhz proc.
I havent tried it yet but will post if i have a problem.
However i have had the same error you speak of..with multiple addons..my prob was i had too many 3rd party addons in the folder..empty it except for necessities and try it again is my advice...
Anyway off to try the LSD
MadAussie out.....

MadAussie

  • Guest
Re:LSD probs
« Reply #11 on: 13 Oct 2002, 23:11:02 »
Gday Guys..
Back again..I tried the lsd last night and it worked fine..other than the bugs in readme nothing out of the ordinary. However for some reason i cant assign units to stay on deck etc..Heli's included..i have seen pics of this but how to do it? Also how do you assign vehicles to the vehicle bay...??
PONDERS THE QUESTIONS OF LIFE....
More importantly it worked.
MadAussie out....

Raiden

  • Guest
Re:LSD probs
« Reply #12 on: 13 Oct 2002, 23:30:34 »
k ill try it

Raiden

  • Guest
Re:LSD probs
« Reply #13 on: 13 Oct 2002, 23:44:50 »
hell ya it works!!!!!!

SpclFrcsSnpr

  • Guest
Re:LSD probs
« Reply #14 on: 19 Oct 2002, 07:27:21 »
How did you get it to work?