i dint see any moving balls and only a very few instantanious ball flashes. let alone any trails
Is anyone else having similar problems during normal game acceleration?
Maybe It is a processing power issue? I'm running a 1.5 ghz with 1gig RAM and a pretty fast GeForce, but I should represent the lower end of the CPU power spectrum and I can see the trails during normal game accel. It could also be your view distance...mine is set pretty far (with low resolution terrain and textures-not as pretty but pretty don't count when you cant snipe at 1000m
)
Wow, it looks really good
Thanks! Wait till you see the next version:
Busy as ever, I have further improved the script to implement the alternate strike effects! The tracers now have three possible effects (all randomized): They can, of course, richochet (20% chance ), 'burn in' which means it will sit there flickering/smoking untill tracer burn out (10% chance, or it will disintigrate into smaller sparks of the tracer's 'core color' (yellow sparks for red tracers, white for green...70% chance).
The script has undergone some other refinements. Most notably, you can now set the script up to pump out tracers for user definable multiples or individual rounds much easier, without having to use the huge tracer array.
The user can also set the script up to add an improved dust kick up for heavy weapons, and I will include a bonus Mini Demo mission where this effect is added to a BAS MH60's M134 minigun with a 1 for 1 tracer load (I highly recomend playing from both the ground and as the MH60 gunner
)...The only downside: It will need BAS Ranger/Delta 1.55, JAM2, BAS MH-60 pack, and the Tonali OPFOR. I would link to them, but if you don't already have these, I doubt my little script will be enough incentive for you to DL 300MB worth of addons :-\ (although you really should do yourself a favor and pick these up sometime!)
Once again, the new (and hopefully final) version will be uploaded tonight at around the same time...
I don't really get off on tooting my own horn, but honestly with the new effects, this is as close to real tracer fire that I have seen modeled in any game (but then I have spent about 12 years so far watching them spit out of various weapon systems)
*gratuitous horn tooting complete, horn stowed and corked*
-Grendel