Here's the cheese, I am not very experienced when it comes to OFP editing. I've been working on it for just over three years and I am way behind still. However, I am a bit of a gun nut, and am fairly experienced with firearms in the real world. My favorite passtime is actually researching, shooting, modifying, and looking at firearms. Although I have downloaded some really amazing and realistic weapons addons recently, I still notice a few mistakes that seem to bug me. I figured I'd share them and if noone cares, noone cares.
Okay, here we go. Hope noone gets offended or anything.
First, all those M16A1's out there should not have a forward assist (the "bump" on the right side just under the back of the carry handle) and should not have selective fire. I'm 99.9% sure that no single M16A1 ever had these features.
Second, you can't silence a high powered rifle. The bullet is going supersonic and breaks the sound barrier; therefore, while suppression is possible, silencing is not and there will still be noise. (the only obvious "breakage" of this rule was the M82 that sounded like a H&K MP5SD6)
Third, Shotguns, shotguns, shotguns. I'd rather carry a single shot .410 that works 1/2 the time into battle than any of the shotties I've downloaded for OFP. The only way to kill someone is to stick the weapon to their chest and squeeze one off. I think this might be a game engine problem or something (I honestly don't know about that!), because I've noticed the way OFP shotguns work is to use about 10 bullets and shoot them in succession. I don't know, but it kind of sucks. I'm not trying to bash anyone who might have made one of these weapons, cause I know there are limitations, but if someone can figure out a way to make one of these work realistically, you'd be my hero!
Okay, let's see? The anti-material rifles (e.g. M82 "light fifty") should not take 2 clips to disable a track. I think this may be another OFP problem, and not a editor problem. Again, anyone who makes some shot placement specific scripts would be YODA! I have to confess, I have never shot a .50, but they are designed to be any combination of: armor piercing, incendiary, or a number of other bullet types. They can punch through armor, and actually explode in cetain situations.
Other than that, make sure your sights look realistic (get a real weapon and look at it), as well as the other parts of the weapon (bolt, bolt handle, muzzle break/flash suppressor, handguard, buttstock, etc.). I know this is knit-picky, but I found an SKS that used the OFP AK sight picture. I own an SKS, and have shot an AK-47 plenty of times, and as far as the front sight post and cover go, they are nothing alike. Also, the original SKS with the box mag typically had blade bayonets and not spikes. The bayonet will not work with anything attached to the muzzle (muzzle breaks, flash suppressors).
Okay, finally, on handguns especially, make the slide actually move. I love the beretta 92 models, the 1911, so on and son on. When I fire them; however, and nothing on the gun moves, it takes away from the "mood".
Well, I hope I haven't pissed anyone off. This is probably pretty pointless, but I'm extremely anal when it comes to realism of firearms (My friends and I annoyingly count shots from guns in movies and call b/s when they shoot too many times). Take this all as constructive critisizm/general ideas.
Thanks OFP community, your addons, scripts, missions, and tutorials have made my OFP playability infinantly better, and my editing skills go from below zero, to fair! (I still suck, but I've learned alot.) You all are my electronic heros!
GHILLISNIPER_270