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Author Topic: Cancelling animation  (Read 556 times)

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Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Cancelling animation
« on: 08 Apr 2005, 14:14:51 »
Hi all,

I'm having trouble getting animations to work. I have a west guy who starts off in a west present trigger with this in its init line
Code: [Select]
guy1 switchmove "CombatDeadVer3"
So he starts off looking dead. But i'm trying to make it so when the player enters a area, he gets up and joins the player. So I have this in the other trigger:
Code: [Select]
guy1 switchmove "Stand"; [a1] join aP
But the guy just gets up and then falls over looking dead again every time. Is there another way to get it to cancel the animation? :P
Thanks.

« Last Edit: 08 Apr 2005, 14:19:00 by greg147 »
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Blanco

  • Former Staff
  • ****
Re:Cancelling animation
« Reply #1 on: 08 Apr 2005, 14:16:23 »
unitname switchmove ""
Search or search or search before you ask.

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Cancelling animation
« Reply #2 on: 08 Apr 2005, 15:41:09 »
Thanks, I solved it.  ;)

I fiddled around with switchmove and playmove and it worked  ;D
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB