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Author Topic: custom signs  (Read 3104 times)

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Offline oyman

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Re:custom signs
« Reply #15 on: 31 Mar 2005, 22:16:19 »
yes, I have

its in the config right now

seems not to work on objects configed as flags or anything that is configed off flags :-\

johan_d2

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Re:custom signs
« Reply #16 on: 31 Mar 2005, 22:28:19 »
Hi,

Can you also include the TGA for the sign? its easier to make a new texture... :-)

And while your at it, maybe a small billboard too?

Looking forward great Oyman!

Johan

Offline Planck

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Re:custom signs
« Reply #17 on: 31 Mar 2005, 22:40:17 »
Base it off another class .....hmmm...... Target perhaps.

Let me see...

class Static: All;
class Building: Static;
class Strategic: Building;
class Target: Strategic;
class Whatever: Target
...
...
...


Planck
I know a little about a lot, and a lot about a little.

Deathinmyhead

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Re:custom signs
« Reply #18 on: 01 Apr 2005, 05:42:19 »
Oyman:
That desert storm sniper man standing under the signs is cool! Where can I get him?

Offline oyman

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Re:custom signs
« Reply #19 on: 01 Apr 2005, 06:39:28 »
« Last Edit: 01 Apr 2005, 06:40:25 by oyman »

Offline Morglor9

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Re:custom signs
« Reply #20 on: 01 Apr 2005, 08:15:19 »
i think it would be great if someone made a set of blank signs, that could be changed using "setobjecttexture" like the nose paint on the SEB Nam Pack 2 Hueys. the sign looks the same, just has a different words/pictures
Cymbaline

johan_d2

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Re:custom signs
« Reply #21 on: 01 Apr 2005, 08:16:56 »
Well, he did, and does some more.. finally some is capable of doing it.. fingers crossed..

Johan

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Offline oyman

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Re:custom signs
« Reply #22 on: 02 Apr 2005, 02:05:03 »
i think it would be great if someone made a set of blank signs, that could be changed using "setobjecttexture" like the nose paint on the SEB Nam Pack 2 Hueys. the sign looks the same, just has a different words/pictures
those signs do use the setobjecttexture command the one in the middle is just the regular sign, and the ones on the outside use the command :)