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class cfgModels{ class Default{}: class Building : Default {}; class sign : Building { sectionsInherit = "Building"; sections[] = {yay}; };};
1 bug is that you cant knock down the pole
i think it would be great if someone made a set of blank signs, that could be changed using "setobjecttexture" like the nose paint on the SEB Nam Pack 2 Hueys. the sign looks the same, just has a different words/pictures