... but not on the server.
Problem: dummy mission
* 3 soldiers E, W & R
* 2 tanks placed on the field (M1A1 in this case, but it doesn't matter, works with any standard supplied turret vehicle)
* tank 1 placed on map rotated by 180 degrees (azimut 180)
* tank 2 placed on map rotated by 270 degrees
when I now preview this setup in MP I see everythings fine. Tank lookin' south, its cannon doing the same searching for nice little other objects to fire at.
but... when I now enter from another client, all tanks are rotated correct, but the cannons are pointing north (azimut 0).
so looking at one screen (server) everything is ok, looking at the other screen (client) all cannons point north. When I then enter a tank from the client the turret starts rotating until both (server and client) are in sync with their cannon-direction.
is this a know issue ? Am I missing something very basic ?
here are some screenshots:
* server side:
http://www.wwwutz.de/ofp/ofp-server.jpg * wrong client:
http://www.wwwutz.de/ofp/ofp-client.jpg