Home   Help Search Login Register  

Author Topic: car bombs  (Read 568 times)

0 Members and 1 Guest are viewing this topic.

nmanjar

  • Guest
car bombs
« on: 20 Dec 2004, 14:00:39 »
I like all the car bomb scripts out there and I have my favorites. One commonality though is that they all usually flip the object up in the air and throw it about 20-30 ft. Is there any way to prevent the car from being tossed up in the air like that.

Sure itd move [sometimes] if it was a car bomb, but not quite that dramatic most of time.


Sophion

  • Guest
Re:car bombs
« Reply #1 on: 20 Dec 2004, 14:51:34 »
there is no explosion but... you can have a tigger:

Condition: Player In Vehicle
Activation: Vehicle setdammage 1

i've seen somewere that you can put an explosion on a certain point (I recomend a HEAT round). But i'm not sure how you do it.

nmanjar

  • Guest
Re:car bombs
« Reply #2 on: 20 Dec 2004, 14:55:08 »
i was thinking, just raise the explosion nearer the top of object.

Sophion

  • Guest
Re:car bombs
« Reply #3 on: 20 Dec 2004, 15:11:11 »
true... then it will make it go down, but it would have nowere to go so it would just stay there.

you can also do what i told you and make a sound come from the vehicle.

Offline Pilot

  • Contributing Member
  • **
Re:car bombs
« Reply #4 on: 20 Dec 2004, 15:48:11 »
You could try Shell73 or Heat73, they are not as powerful as the other shells:

Code: [Select]
_bomb = "Shell73" camcreate getpos car
or you could try placing several grenades under the car:

Code: [Select]
_bomb1 = "grenade" camcreate getpos car
_bomb2 = "grenade" camcreate getpos car
_bomb3 = "grenade" camcreate getpos car

nmanjar

  • Guest
Re:car bombs
« Reply #5 on: 20 Dec 2004, 15:50:58 »
I've never like using the grenades for stuff like this, but thanks for the other part.

cheers

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:car bombs
« Reply #6 on: 20 Dec 2004, 21:58:49 »
how about something like:
Code: [Select]
_car = _this select 0
_vel = velocity _car
"shell120" camcreate getpos _car
~.5
_car setvelocity [0,0,0]
_car setvelocity _vel
exit

so it won't fly away and then it will continue moving forward for a little(as long as it takes for it to slow down normally)

RedHouse

  • Guest
Re:car bombs
« Reply #7 on: 21 Dec 2004, 06:38:03 »
well if you tried useing a grenade you'd find out it doesnt destroy the car it only stops the car working, i writ a script for this-

http://www.ofpec.com/editors/resource_view.php?id=735