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Author Topic: STABO lift  (Read 2920 times)

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Offline penguinman

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Re:STABO lift
« Reply #15 on: 28 Dec 2004, 20:15:35 »
 thanks :)

Offline Triggerhappy

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Re:STABO lift
« Reply #16 on: 31 Dec 2004, 04:55:20 »
would you happen to know how many people could be lifted on the same rope?
from the pictures i'm guessing around 5

Offline penguinman

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Re:STABO lift
« Reply #17 on: 31 Dec 2004, 05:34:52 »
 normaly they only do 5 as its usualy used for SF squads and those are usualy pretty small

but i think they can do up to 10

how about make it 6 or 8 you choose :) see which looks better

but it should be a even # because they go in groups of 2 usualy



also, how do u like the mission i made for the para script,

sry if it sucks, but i was a little rushed because i had to leave for  xmas vaction.

thanks
penguin
« Last Edit: 31 Dec 2004, 05:37:35 by penguinman »

Offline Triggerhappy

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Re:STABO lift
« Reply #18 on: 31 Dec 2004, 06:19:51 »
to tell you the truth i haven't looked at it yet. I 've been busy playing with my christmas toys. I'll check it out soon though.

Offline Triggerhappy

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Re:STABO lift
« Reply #19 on: 31 Dec 2004, 06:22:09 »
well the mission maker ultimately will choose, its going to be pretty obvious which variable you need to change the value of.

I'll give it a default of 10, so it can acommodate larger groups, but the readme will tell how to change it anyway

Offline penguinman

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Re:STABO lift
« Reply #20 on: 31 Dec 2004, 06:29:12 »
good idea but it shoul be a max of 10

you dont want some crazy mission maker put 100 guys on the rope

Offline Triggerhappy

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Re:STABO lift
« Reply #21 on: 31 Dec 2004, 07:03:44 »
if they want to, they can go ahead and try, i garuntee you it won't work, the way i intend to script it
hint:they will be spaced out and forced off if they get on/below the ground
speaking of which, think a combattoprone anim should be thrown in for that?
or how about a death anim?

I can see it now...
OH SH*T! the chopper's coming down too fast! *thud flop flop blackout*

Offline penguinman

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Re:STABO lift
« Reply #22 on: 31 Dec 2004, 20:05:35 »
lol

is there going to be an action menu option"attach to rope"

and can AI do it.

Offline Triggerhappy

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Re:STABO lift
« Reply #23 on: 31 Dec 2004, 20:23:33 »
yes and hopefully
i'm going to try giving players that are the leader the option of commanding their group to get in,  players will then have to get on themselves.
also, i will make a script for entirely ai groups that the mission maker can call to get them to get on.

Offline penguinman

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Re:STABO lift
« Reply #24 on: 31 Dec 2004, 22:25:48 »
i dont think there should be any animation

you should be able to aim and shoot while on the rope(not very good aim though) just not be able to move

Offline Triggerhappy

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Re:STABO lift
« Reply #25 on: 31 Dec 2004, 23:01:34 »
alright, for the aim thing i can just setdammage -1 them, so they will jump around a lot.

Offline penguinman

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Re:STABO lift
« Reply #26 on: 31 Dec 2004, 23:04:39 »
ok is it almost done

Offline Triggerhappy

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Re:STABO lift
« Reply #27 on: 31 Dec 2004, 23:53:04 »
no, i haven't even gotten into the main script for it, i've been working out how i was going to do it. I have 4 scripts so far, although one is just an init to define a few global variables. the others are:
the script that is executed by the mission maker to start the stabo lift (i.e. create the rope and call other scripts)
then there is the setpos loop for the rope
and finally the addaction script for players to get on to the rope

Offline penguinman

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Re:STABO lift
« Reply #28 on: 02 Jan 2005, 22:37:20 »
i am dying for this!
i hate to be impatient but
is it almost done?

thanks


Offline Triggerhappy

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Re:STABO lift
« Reply #29 on: 03 Jan 2005, 03:23:33 »
ok, i'll work on it more than i normally would, or something.
do you have a deadline you need to make or anything that would make it more urgent or do you just want it really bad?