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Author Topic: Motion Blur  (Read 690 times)

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Offline XCess

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Motion Blur
« on: 11 Oct 2004, 21:06:14 »
After looking at a few photoshopped pics on gotf.net i thoght up the greatest idea of my life: motion blur for ofp!! After talkin with [ICR] on mIRC and keg's DXDLL i think it should be possible.

I'm new to both C++ and DX so I won't be able to do it for quite a while. If anyone could help me outwith coding ideas or learning what i need i would appreciate it more than i can say.

Any ideas on what i could implement with it would also be appreciated. I'm thinking of letting the player chose the degree of blur (got the idea for that from the drunken/dizziness thread - thanks to gooner for that :))

I'll keep my fingers crossed that someone will be kind enough to help me out.

XCess
« Last Edit: 11 Oct 2004, 21:10:55 by XCess »

DBR_ONIX

  • Guest
Re:Motion Blur
« Reply #1 on: 26 Oct 2004, 22:35:32 »
The NVG already dones this :D
All you have to do it set it to switch on when, say, a variable it true..?
- Ben

Offline penguinman

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  • Money is worthless, just paper, ink, and threads
Re:Motion Blur
« Reply #2 on: 25 Nov 2004, 01:49:22 »
his best idea ever!
oooooh,
you shot him down onix ;D
http://faculty.kirkwood.edu/ryost/stereographs/Historic%20Airships/dogfight.jpg

no just kidding

I think what he means is a blurry effect from explosion like in pacific assault.

DBR_ONIX

  • Guest
Re:Motion Blur
« Reply #3 on: 27 Nov 2004, 18:34:36 »
Hmm, like a shock exposion?
- Ben

Offline XCess

  • Former Staff
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Re:Motion Blur
« Reply #4 on: 01 Dec 2004, 03:06:21 »
I was thinking more of general blur when ur moving at speed, the world slightly blurs around u to give you more of a sense of movement and speed. Explosion blurs would be pretty cool too actually.

And wow to the reply, didnt expect to actually get one. I um forgot what i was gonna type cos i left the comp for about an hour after typing "I"... oh well.