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Author Topic: Player Camera  (Read 978 times)

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24Gamer

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Player Camera
« on: 12 Jun 2004, 18:32:30 »
ok what i am trying to do is make a camera sequence after the player has died, e.g. spin around him etc. but when i make a trigger with Not Alive Player as activation it makes everyone on the server go into the camera sequence, what do i need to do?  :-\

Offline macguba

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Re:Player Camera
« Reply #1 on: 12 Jun 2004, 18:54:24 »
Create a script file, put it in the mission directory and name it onPlayerKilled.sqs.   It will play automatically when the player is killed.  It is advisable to use the original file of this name as the template:  can't remember where it is, I think it's wrapped up in a .pbo called scripts somewhere.   Explore the Flashpoint directory, it's not hard to find.

No idea if this will work in MP though.
Plenty of reviewed ArmA missions for you to play

24Gamer

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Re:Player Camera
« Reply #2 on: 12 Jun 2004, 19:57:13 »
surely theres a simpler way of only running it on the player computer
« Last Edit: 12 Jun 2004, 19:57:23 by 24Gamer »

Offline Planck

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Re:Player Camera
« Reply #3 on: 12 Jun 2004, 20:12:49 »
It is simple enough, how much simpler did you want?

Opening a pbo to extract a script is very simple, also putting a script in you mission folder is simple.

I simply can't think of a simpler way.

 ;D ;D ::)


Planck
I know a little about a lot, and a lot about a little.

24Gamer

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Re:Player Camera
« Reply #4 on: 13 Jun 2004, 04:04:20 »
LOL  ;)

Offline dmakatra

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  • Better known as Armsty
Re:Player Camera
« Reply #5 on: 13 Jun 2004, 08:02:07 »
LMAO, that was simple. :D

:beat: *Gets Shot* :beat:

DBR_ONIX

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Re:Player Camera
« Reply #6 on: 13 Jun 2004, 11:19:00 »
onPlayerKilled.sqs in in scripts.pbo in Data (Folder) I'm sure
I don't have OFP here.. SO can't check..

Use DePBO on it.. It opens fine :)

GD luck!
-Ben