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Author Topic: unit selectWeapon "Binocular" wont work???  (Read 621 times)

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Scratchdat

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unit selectWeapon "Binocular" wont work???
« on: 09 Jun 2004, 18:04:37 »
Should be quite simple but apparently its not.

Basically I want a unit to use his binoculars, but

unit selectWeapon "Binocular"

doesn't seem to work, even though the unit has binoculars in his inventory.

Any ideas?

Offline Tomb

  • Contributing Member
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Re:unit selectWeapon "Binocular" wont work???
« Reply #1 on: 09 Jun 2004, 23:00:02 »
 :) yea, dude. ya need to use the default "play/Switch-Moves" from a list, pref. using a script :

Name a guy Bob, then in a scroll you put:

Bob playMove "StandToBinocStand"

..or whatever the code is. And then a short delay before you loop the command. ;) :thumbsup:
And finally, a trigger could fire the magic word that would cut the loop & exit the script.


Example:

Code: [Select]
#loop
~2
bob switchMove "CombatRunFtoLying"
~2
bob selectWeapon "binocular"
?notbozoBinocing: bob switchMove "auto", exit
goto "loop"

som'n like that would make bob lie down & use them binocs  ::) ;D

later :-*
« Last Edit: 09 Jun 2004, 23:00:45 by Tomb »

Scratchdat

  • Guest
Re:unit selectWeapon "Binocular" wont work???
« Reply #2 on: 10 Jun 2004, 08:29:33 »
Cheers m8  

:thumbsup:

Offline Blanco

  • Former Staff
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Re:unit selectWeapon "Binocular" wont work???
« Reply #3 on: 10 Jun 2004, 18:37:17 »
Should be quite simple but apparently its not.

Basically I want a unit to use his binoculars, but

unit selectWeapon "Binocular"

doesn't seem to work, even though the unit has binoculars in his inventory.

Any ideas?


Works for me, make sure you put the unit in SAFE behaviour.

@Tomb
Code: [Select]
bob switchMove "auto",
???
do you mean ?
Code: [Select]
bob setunitpos "AUTO"





« Last Edit: 10 Jun 2004, 18:39:16 by Blanco »
Search or search or search before you ask.

Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:unit selectWeapon "Binocular" wont work???
« Reply #4 on: 10 Jun 2004, 20:23:32 »
 :) nope, m8
I was talking about animations... If you selectWeapon Binocs, he'll pocket them again
after a short while. To avoid this (for cutscenes or alike), a looped scroll works better. :thumbsup: