Hi!
I've ben building a flagfight mission with a few spices and without the tutorials, just to see if I could. Anyway, I noticed an interesting little thing when showing the person's side who scored. I've got
titleText [format["\n\n\n%1 has scored for %2\n\nWest: %3\nEast: %4\nResistance: %5",name _unit, side _unit,scorewest,scoreeast,scoreguer],"PLAIN"]
this to show the score when the flag has been returned. The side command returns the side of the person who scored, WEST, EAST or GUER.
So when testing the score system I shot a few friendly tanks on my way. What happened when I returned the flag was that the side on the titletext was displayed as ENEMY.
Now I'm wondering, is there actually five sides in ofp instead of four. These would be WEST, EAST, GUER (in some cases RESISTANCE), CIV and ENEMY.
If this is the case, as it seems to be, how could I utilize this new possibility to make a Civilian AI to shoot at all sides?
I tried hacking the mission.sqm and changing a Civilian from side CIV to ENEMY and then compressing the file to .pbo with the pbotool program. However, in my test the side still apeared as CIV.
To sum it up, I need to make Civilians to engage all sides and even their own possibly. Has anyone done any experiments with the above?