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Author Topic: Realism Script - More Wounds, Less Death!  (Read 18148 times)

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DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #105 on: 14 Jul 2004, 20:33:36 »
Heheh
Hmm, just to pass the time til Pathy gets back..
Is Ragdoll physics (Or simulated, at least), possible in OFP?
:D
- Ben

Offline dmakatra

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Re:Realism Script - More Wounds, Less Death!
« Reply #106 on: 15 Jul 2004, 10:19:32 »
I'm not an addon guru, but, no. At least I don't think so.

You can simulate 100 different death moves for every angle and position you can be shot in, but ragdoll physics generates completley new ones every time.

:beat: *Gets Shot* :beat:

DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #107 on: 15 Jul 2004, 11:19:31 »
You can simulate 100 different death moves for every angle and position you can be shot in
Thus the Simulated Rag Doll effects :P

Hmm, very much doubt it, but mod the EXE (Ha) to incorporate it? the DXDLL managed to mod the graphics a lot, so why not the physics :)
- Ben

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #108 on: 17 Jul 2004, 20:35:19 »
Guess whos back....back again....


heh you guys are jumpy....a quiet spell and you think its dead.....ive only just got back so i dont know the situation myself.....but i can say, ragdoll physics is NOT something we are going to do.....ermmm groundbreaking, but we need to also do other things to get the mod out the door.....islands, units, ect......and with resources being so thin on the ground, there is no chance of it happening  :(

I hate ragdoll anyway........ :P

Anyway, dont panic.....at least until i start panicking.....

Spectaculas

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Re:Realism Script - More Wounds, Less Death!
« Reply #109 on: 28 Jul 2004, 19:30:17 »
So how is the job proceeding?

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #110 on: 01 Aug 2004, 19:28:38 »
Iain has been away from OFP for a few weeks so progress hasnt been speedy, while i currently have no animators working on the anims  :'( One got a job, one got pissed off with OFP and left the game, and one ive got doing other jobs that are more important mod-wise.

However, Iain now says he understands all the functions and can complete the script with no problems, at the moment we have a bare-bones script. I have said to Iain, we may as well use Fraps to do a little demo video of what we have so far, and maybe this will attract more animators to us. Animators are the only problem we have really.  :(

If you know an animator, send him to me   :-\

DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #111 on: 01 Aug 2004, 20:15:00 »
Glad to hear it's not dead or anything..
I'll ask around for animators  :-\
- Ben

Homefry31464

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Re:Realism Script - More Wounds, Less Death!
« Reply #112 on: 02 Aug 2004, 04:11:07 »
Have you tried contacting Wilco or Hunter or teaCup?  All of them know how, maybe they could help you out.

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #113 on: 02 Aug 2004, 17:12:49 »
Well i had Rouge on my team (he was the one who got pissed off (i'm told it was with all the attention Wilco and Hunter were getting, despite Rouge apparently being the better animator of the 3) and left OFP), and there is no love lost between those guys, so...while Rouge was around i never tried them. Having said that, i asked Wilco a long time ago (before this topic was ever here in this forum) and he said he was too busy. In my experience he makes promises of help and then backs out on them.......

Have never spoken to Teacup or Hunter. Worth a shot maybe

Spectaculas

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Re:Realism Script - More Wounds, Less Death!
« Reply #114 on: 02 Aug 2004, 18:16:23 »
I would help you guys, but I know only the basic commands.  :-\

I have only one advice:
Do not make the script activation too complicated. People like me just cant stand that 1km long text that  you must write to Init/Act field.  8)



 
« Last Edit: 02 Aug 2004, 18:25:44 by Spectaculas »

Victor78

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Re:Realism Script - More Wounds, Less Death!
« Reply #115 on: 05 Aug 2004, 04:21:04 »
To get back on the *original* topic I think it could be done by making the units tougher. then using event handlers to detect when they have been hit. If a unit is injured then he is set as a captive so the enemy will not continue to target him. He could stay captive for a period of time then be allowed to be targeted again or after he has recived medical attention. this way you would have plenty of injured units.

Dubieman

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Re:Realism Script - More Wounds, Less Death!
« Reply #116 on: 05 Aug 2004, 04:36:31 »
Pathy's team has everything pretty much figured out (prove me wrong :D ;) :P), so its just a question of getting the animations and other jobs done. :P

We already kinda killed this topic, hell there are 8 pages on it! ;D  ::)

DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #117 on: 05 Aug 2004, 17:48:10 »
Nah, only 6 pages :P
Anyway, from what Pathys told me on msn, most of the scripting is in hand.. They just really need animators :(
- Ben

Offline dmakatra

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Re:Realism Script - More Wounds, Less Death!
« Reply #118 on: 05 Aug 2004, 18:24:18 »
Noobs. 3 pages for me. 50 threads a page, 50 posts a thread. :P

:beat: *Gets Shot* :beat:

DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #119 on: 05 Aug 2004, 18:54:05 »
Well that was obvious to other people :hmm:
:p
Anyway, enought with OT stuff :beat:

- Ben