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Author Topic: Making Mission End And Outro Start When Player Is Dead?  (Read 414 times)

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Alex

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Hi All How Do I Get The Mission To End Once The Player Dies?
Thanks,
Alex
« Last Edit: 06 Mar 2004, 09:41:46 by Alex »

Offline h-

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Re:Making Mission End And Outro Start When Player Is Dead?
« Reply #1 on: 06 Mar 2004, 18:40:04 »
Not so advanced but...

Play around with a trigger, !alive player and forceEnd...
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Alex

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Re:Making Mission End And Outro Start When Player Is Dead?
« Reply #2 on: 06 Mar 2004, 18:41:53 »
Sorry Mate But Could You Explain That A Bit Better Plz Mate...

Offline h-

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Re:Making Mission End And Outro Start When Player Is Dead?
« Reply #3 on: 06 Mar 2004, 18:53:00 »
Oh, btw didn't notice that outro bit in yer topic...

Outro plays after the debriefing screen so you might want to make an outro.sqs to play before the debriefing...

Make a trigger -> condition: !alive player -> on act.: [] exec "your.sqs"...
Make another trigger with type end#pickANumber to have a certain debriefing appear (done in the briefing.html and relevant to that) -> condition: yourCondition and for example at the end of the outro.sqs set the yourCondition true...
There're tons of other ways too...

I'd advice you to go to the Editors Depot and start reading through the tutorials for beginners...
« Last Edit: 06 Mar 2004, 18:53:45 by HateR_Kint »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Alex

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Re:Making Mission End And Outro Start When Player Is Dead?
« Reply #4 on: 06 Mar 2004, 19:00:03 »
Thanks Mate