lol....here it doesn't work....obvisously, i tried with versione 1.91 and 1.96 (maybe a new bug).
I'm using: [Exec01, Prisoner01] exec "test.sqs" in the WP onActivation field, where Exec01 is the executioner and Prisoner01 is the civis team leader.
As script starts Exec one moves to Prisoner01 and opens fire, kills him and then stops doing nothing.
I belive the game just screwed, all the triggers and stuff made the game react crazy, maybe cause of some sort of bug....who knows.
Thx GuiltyRoachKilla for the idea, i already thought of that, but i need them to be civis (cause i use the side comand to start some triggers) until they get evacuated.
I appreciate all your help, sorry for wasting your time, i really hate the game when it behaves like this...