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Author Topic: Dialogs and player control  (Read 471 times)

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Pimmelorus

  • Guest
Dialogs and player control
« on: 11 Nov 2003, 11:32:21 »
Hi all,

Is there any way to retain control over the player character  when a dialog is active? ATM I can only stand motionless.

Thnx, Pimmelorus [ZEUS]

Offline alimag

  • Contributing Member
  • **
  • I'm a llama!
Re:Dialogs and player control
« Reply #1 on: 11 Nov 2003, 16:51:06 »
NO!

But stopping the time will even the odds. Everything will stop

Cheers
AliMag

Gameer_77

  • Guest
Re:Dialogs and player control
« Reply #2 on: 11 Nov 2003, 17:15:11 »
If you make them rscTitles then it will show up like a picture would, that is they show up but no mouse cursor appears so you can't control it.

Look at the .ext files in the Resistance campaign for examples.

Gameer

Pimmelorus

  • Guest
Re:Dialogs and player control
« Reply #3 on: 11 Nov 2003, 23:11:36 »
Thnx guys, I'll have to think of another solution to my problem.