Home   Help Search Login Register  

Author Topic: Fliper's M4 Carbine  (Read 10357 times)

0 Members and 1 Guest are viewing this topic.

Offline madmedic

  • Members
  • *
  • You can run.....But you'll just die tired.
Re:Fliper's M4 Carbine
« Reply #45 on: 14 Sep 2002, 22:02:03 »
EXCELLENT news Fliper...Now your rifles will be even that much more AWESOME ;D

.357 SIG

  • Guest
Re:Fliper's M4 Carbine
« Reply #46 on: 16 Sep 2002, 01:33:54 »
Heh, guys who made HK pack came up with very cool feature.
You can switch between standard magazine and beta-c one, but the coolest thing is that it affects the weapon model  ;D

FlipeR, are you planing to do something similar to this in your upcoming M4 packs?
 
   
« Last Edit: 16 Sep 2002, 01:36:07 by .357 SIG »

Chomps

  • Guest
Re:Fliper's M4 Carbine
« Reply #47 on: 16 Sep 2002, 06:08:22 »
Heh, guys who made HK pack came up with very cool feature.
You can switch between standard magazine and beta-c one, but the coolest thing is that it affects the weapon model  ;D

FlipeR, are you planing to do something similar to this in your upcoming M4 packs?

Yeah, that would be excellent--instead of twelve different weapons for the first pack, it can be taken down to four with varying ammunition types.

FlipeR

  • Guest
Re:Fliper's M4 Carbine
« Reply #48 on: 16 Sep 2002, 15:20:38 »
I'll think about it... meanwhile, I'll release the updated M4A1 Pack1 v.2.1 with all known bugs fixed! Check www.natosoldier.com in a couple of hours!

FlipeR

Chomps

  • Guest
Re:Fliper's M4 Carbine
« Reply #49 on: 16 Sep 2002, 21:09:06 »
Very nice, the suppressed muzzle flash looks good now.   ;D

One question, however... was the aiming aid (the little square with the diamond when you right click a target) for the M203 put in on purpose to simulate using the sights on the weapon correctly?

.357 SIG

  • Guest
Re:Fliper's M4 Carbine
« Reply #50 on: 17 Sep 2002, 00:26:11 »
I like the desert camo on yer M4 vey much, however you could have included that desert unit from the picture in the pack though.
Since all of  the pre-resistance desert units couldn't use pistols there were no point in keeping them in a ofp addon folder, so now i (and most people around, i guess) suffer a serious lack of desert addons that would benefit from your desert M4  :(  

Offline madmedic

  • Members
  • *
  • You can run.....But you'll just die tired.
Re:Fliper's M4 Carbine
« Reply #51 on: 19 Sep 2002, 05:14:13 »
Fliper, there seems to be a conflict between the new M4s, and the Master Key....I sent you a PM

Offline bugkill

  • Members
  • *
  • I'm a llama!
Re:Fliper's M4 Carbine
« Reply #52 on: 19 Sep 2002, 15:50:52 »
flip,

    sent you an IM concerning your addon.

PunkerSXDX

  • Guest
Re:Fliper's M4 Carbine
« Reply #53 on: 20 Sep 2002, 01:12:02 »
Hey In the old Versions the Blackopp guys had M4s now Soldiers have em, But can you give'em to black Opp Guys too? cause, I just Got the Config for soldiers to edit that, but Black Opps that's a different story.

.357 SIG

  • Guest
Re:Fliper's M4 Carbine
« Reply #54 on: 04 Oct 2002, 19:04:36 »
What's going one FlipeR Mate?
Are so busy workin on p3d, that you forgot yer baby?
We're waiting for this M68 M4s....
Please, please, please, please, please, please.....

Eviscerator

  • Guest
Re:Fliper's M4 Carbine
« Reply #55 on: 04 Oct 2002, 22:13:17 »
Hey In the old Versions the Blackopp guys had M4s now Soldiers have em, But can you give'em to black Opp Guys too? cause, I just Got the Config for soldiers to edit that, but Black Opps that's a different story.


i second this, it was so much better with them on black ops, it just doesnt feel the same with them on soldiers
« Last Edit: 04 Oct 2002, 22:15:42 by Eviscerator »

3XTR3ME

  • Guest
Re:Fliper's M4 Carbine
« Reply #56 on: 05 Oct 2002, 00:00:45 »
lol, maybe he was having some problems. also he's working on that anim tool and the mlod tool too so he's got a lot on his hands counting personal life

PunkerSXDX

  • Guest
Re:Fliper's M4 Carbine
« Reply #57 on: 05 Oct 2002, 01:42:01 »
I like them on Soldiers they just should be on Black ops to.  ;)

CrunchyFrog

  • Guest
Re:Fliper's M4 Carbine
« Reply #58 on: 07 Oct 2002, 19:11:31 »
would be nice in future version (if its coming that is) would be added ACOG sights the 4x32 version and a REFLEX

.357 SIG

  • Guest
Re:Fliper's M4 Carbine
« Reply #59 on: 08 Oct 2002, 01:23:16 »
I think FlipeR said that after M68 vesion, he'll release M4s equiped with Trijicon 4x32 ACOG.
Hope we won't wait too long...