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Author Topic: myst coming up from the ground  (Read 2016 times)

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Torak

  • Guest
Re:myst coming up from the ground
« Reply #15 on: 13 Oct 2003, 21:29:45 »
No, I was just wondering if there was any other way. Hey, I'm a beginner at this, I've only just heard of the drop command. I really don't think there's any call for that tone.

m21man

  • Guest
Re:myst coming up from the ground
« Reply #16 on: 13 Oct 2003, 21:33:09 »
Hehehe, sorry about that. I was just wondering if you were using objects to make fog (It's been done with nukes before).

Torak

  • Guest
Re:myst coming up from the ground
« Reply #17 on: 14 Oct 2003, 01:05:07 »
So far I've just used the fog slider on the weather screen, and the rather lovely CAT weather effects. The fire effects are a bit dodgy, but the storm effects are marvellous (if a bit sparse)

Are there any good blizzard effects? I found a snow script, and I found the CAT snowstorm, but I'm trying to find a real whopper of a blizzard...

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:myst coming up from the ground
« Reply #18 on: 14 Oct 2003, 21:49:46 »
Can't be hard to do that, just modify that snow script you have a bit.

:beat: *Gets Shot* :beat:

Offline Doolittle

  • Contributing Member
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  • _this select 0
Re:myst coming up from the ground
« Reply #19 on: 23 Oct 2003, 20:04:10 »
Get the Tonal Island addon by BAS.  It has an excellent mist maker/fog drop script in it.

Doolittle

DBR_ONIX

  • Guest
Re:myst coming up from the ground
« Reply #20 on: 29 Nov 2003, 00:07:39 »
The only prob with that is its a biig file for anyone not oh broadband (But I will be soon!! :D)
- Ben

m21man

  • Guest
Need fog? You've got fog!
« Reply #21 on: 29 Nov 2003, 01:48:47 »
Here's v 0.96 of my fog script for Nightstalker. It's very picky and takes a lot of variables, but it allows you to create very specialized fog effects. You can turn it off when it's running by setting variable fogoff to 1.


Format: [object,amount,size,life,startalt,velocity,zvelocity,mercytimer] exec "drg_fog.sqs"

Object - Object that fog particles originate from.
Amount - # of fog particles produced per cycle.
Size - Size of each particles.
Life - How long each particle lasts before it's deleted.
Startalt - The height at which each particle starts.
Velocity - The xy velocity of each particle.
ZVelocity - The upward velocity of each particle.
Mercytimer - Time between creation cycles.

Example 1: [fog_mkr1,40,1,30,-1.5,1,0.15,2] exec "drg_fog.sqs"
Note: This creates fog that radiates up from the ground.

Example 2: [fog_mkr1,40,1,20,0.5,1,0,3] exec "drg_fog.sqs"
Note: This creates fog that glides along the ground.
« Last Edit: 29 Nov 2003, 10:14:36 by m21man »

m21man

  • Guest
Re:myst coming up from the ground
« Reply #22 on: 29 Nov 2003, 10:16:38 »
Keep in mind that this is an older version of the fog script. Please comment if you can't get the script to work, it may have bugs in it.

Skorp1on

  • Guest
Re:myst coming up from the ground
« Reply #23 on: 03 Dec 2003, 17:25:34 »
Mist, not myst. Mist is fog, Myst is a really crappy series of games ;D .

I'm afraid you're wrong.  ;) Myst was a great game, for its time anyway. I'll never forget locking that guy up in the basement of the library.... :)