Komuna,
looks like you missed a good deal of the discussion somehow, so there is no need to curse here, really.
1. In the beginning nobody clarified that there is no cartridge object. Meanwhile it is understood that there is only a FXCartridge object (and that's an effect, not really a static effect) using the "nabojnice" model.
2. I have made 2 addons with the shiny shells from the INQ Weaponpack and I figured out the algorithm how to correctly place them relative to the gun after the shot. After the FXCartridge effect, they're just created.
3. >the "OberstSponzCart", as I already told you!
I thought I replied to that already. The problem with just adjusting the parameters was that then the shells have a problem with gravity and don't stay there oin the ground but bounce around like crazy.
This discussion included a process of discovering what's possible or not and what's the best way of realizing it and everybody including yourself contributed to it, so don't end it by shouting around, please.