Home   Help Search Login Register  

Author Topic: Ready to Fire?  (Read 1069 times)

0 Members and 1 Guest are viewing this topic.

Offline Doffen74

  • Members
  • *
  • BUGGERS!!!
    • MarnarNett
Ready to Fire?
« on: 26 Aug 2003, 17:20:52 »
Is there any way to determine wether a unit is ready to fire at its assigned target?

I want a to make a script that singles out a certain number of enemies, assigns them as targets to the units I have selected (all on hold fire), and when they are all "ready to fire", the script gives the a go.

This way all the targets will be taken out in one controlled sweep. Could be cool for soldiers with snipers or silenced weapons.

I would also like to know how I can make selected units (with F-keys) be affected by selected scrips from my command list or radio.

Anyone???
 ???

Offline revellion

  • Contributing Member
  • **
    • My Website
Re:Ready to Fire?
« Reply #1 on: 07 Oct 2003, 12:24:41 »
You can make a Script like this:

---------------------------------------------------------------------------

_FoeArray = _this select 0;    the array of enemy's [e1,e2,,..... and soo on
_group = _this select 1;    the Men you is to kill the guys in _FoeArray
_gunners = units _group
_amount = count _gunners
_i = 0
_g = 0
_u = 0

#loop
? _i >= 11 : goto "CheckReady"
_gunners select _i dotarget  _FoeArray select _i
_i = _i + 1
~0.1
goto "loop"

#CheckReady
? _g = _amount : _g = 0
? _u = _amount : goto "Fire"
? unitready _gunners select _g : _u = _u + 1
_g = _g + 1
~0.1
goto "CheckReady"

#fire
"_x dofire objnull" foreach _gunners

---------------------------------------------------------------------------

Enjoy  8)
Best Logistic Addons and Missions: www.TheChainOfCommand.com