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Author Topic: Order a chopper to destroy an empty target  (Read 1395 times)

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Ace Productions

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Order a chopper to destroy an empty target
« on: 21 Aug 2003, 22:22:25 »
I've tried to order using a DESTROY waypoint an AH-64 to destroy an empty ZU 23-2 AA but nothing! Is there a way for this to be done?

Offline macguba

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Re:Order a chopper to destroy an empty target
« Reply #1 on: 21 Aug 2003, 22:34:56 »
Try having an east unit in the target at the start of the mission, to make it an East vehicle.     Then deleteVehicle the unit
Plenty of reviewed ArmA missions for you to play

GrimMonkey

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Re:Order a chopper to destroy an empty target
« Reply #2 on: 22 Aug 2003, 00:35:33 »
Name both of the objects and test with:
choppername dodestory or dotarget vehiclename

Offline dmakatra

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Re:Order a chopper to destroy an empty target
« Reply #3 on: 22 Aug 2003, 09:18:04 »
dodestroy? U don't mean dofire?

chopper dotarget blah; chopper dofire Blah

Drozdov

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Re:Order a chopper to destroy an empty target
« Reply #4 on: 22 Aug 2003, 14:10:52 »
I'd go with the DoFire command. Can't see any reference to the DoDestroy.

Offline KTottE

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Re:Order a chopper to destroy an empty target
« Reply #5 on: 22 Aug 2003, 14:12:34 »
Because there is no such command :)

I would go with a doTarget and then a doFire, to make sure.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Ace Productions

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Re:Order a chopper to destroy an empty target
« Reply #6 on: 22 Aug 2003, 14:18:46 »
Unfortunatelly nothing works! I've tried both inserting an East unit and then DeleteVehicle the unit, as well as DoTarget and DoFire. Then I tried both together but no luck!  :-[

Anybody any ideas?

Drozdov

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Re:Order a chopper to destroy an empty target
« Reply #7 on: 22 Aug 2003, 14:23:10 »
Try a CommandFire, though this might not work if the plane is the only member in the group. Does the shilka have to be empty? Is it only empty to stop it from killing the plane? If that's so then just set the shilka's combatmode to "blue" (never fire). I think I'll go and see if I get this problem...

Drozdov

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Re:Order a chopper to destroy an empty target
« Reply #8 on: 22 Aug 2003, 14:27:27 »
No problems whatsoever with me. The A10 sailed in and blew up the Shilka, just by using a normal "Destroy" waypoint. You sure your jet has ammo?  ;)

Offline macguba

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Re:Order a chopper to destroy an empty target
« Reply #9 on: 22 Aug 2003, 14:37:06 »
You also have to make sure that the Destroy waypoint is attached to the vehicle.    
Plenty of reviewed ArmA missions for you to play

KyleSarnik

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Re:Order a chopper to destroy an empty target
« Reply #10 on: 22 Aug 2003, 15:28:24 »
Quote
You sure your jet has ammo?

He said AH-64... Not a jet...

Drozdov

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Re:Order a chopper to destroy an empty target
« Reply #11 on: 22 Aug 2003, 16:47:57 »
Oh yeah, so he did.  Silly me ::).

Ace Productions

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Re:Order a chopper to destroy an empty target
« Reply #12 on: 22 Aug 2003, 16:52:22 »
The DESTROY waypoint is on exactly target. I'm using an empty ZU 23-2 AA Gun and an apache as the attacker. I've tried DoTarget, DoFire as well as ordering an enemy unit to get in (by MoveInGunner, Get In WP etc) and the DeleteVehicle unit, LeaveVehicle everything!!! Zero ???  

Offline dmakatra

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Re:Order a chopper to destroy an empty target
« Reply #13 on: 22 Aug 2003, 17:13:18 »
version of OFP?

KyleSarnik

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Re:Order a chopper to destroy an empty target
« Reply #14 on: 22 Aug 2003, 19:24:20 »
hmm.... you can fake the whole empty thing.... Place a manned shilka then set the feul to 0 and ammo to 0..... then the chopper will attack it... thinking its a threat.... and it will look as if its empty....

GrimMonkey

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Re:Order a chopper to destroy an empty target
« Reply #15 on: 22 Aug 2003, 19:43:12 »
True, but you also can put an empty shilka and have a guy and set him as commander for shilka. Again, set fuel and ammo to 0 just in case :P. He should show up on the apache's radar and be considered a threat. But the Shilka won't be able to do jack. :)

KyleSarnik

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Re:Order a chopper to destroy an empty target
« Reply #16 on: 22 Aug 2003, 19:52:06 »
I condsider that a waste of time... lol not that it matters... but that works to.. I think...

GrimMonkey

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Re:Order a chopper to destroy an empty target
« Reply #17 on: 22 Aug 2003, 20:19:48 »
Actually, naming objects and using the moveincargo technique isn't as bad as most assume. Sure, it's tedious when dealing with larger groups but there are those group movein scripts...

Ace Productions

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Re:Order a chopper to destroy an empty target
« Reply #18 on: 25 Aug 2003, 08:51:19 »
GrimMonkey can you explain to me how to apply this group movein command? Let's say I have units SS1,SS2,SS3,SS4,SS5 and I want all of them to move in a truck as cargo. Please start from scratch cause I have no clue of this procedure.

Thanks in advance.  :)  

GrimMonkey

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Re:Order a chopper to destroy an empty target
« Reply #19 on: 25 Aug 2003, 16:20:50 »
Sorry, but I really don't know  :-\ but I'm sure a lot other people do. In fact, I wanted to find out for myself what the script is. What I wrote was just for the general idea of the group move in scripts. I have one line but it does not work.  :(

deaddog

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Re:Order a chopper to destroy an empty target
« Reply #20 on: 25 Aug 2003, 16:34:53 »
Just do what KyleSarnik said.  Use a manned shilka with no ammo/fuel.  Why waste time placing an empty vehicle and then moving guys into it?

But to answer the movincargo question:

{_x moveincargo vehiclename} foreach (units groupname)

or, if you want to use individually named units:

{_x moveincargo vehiclename} foreach [SS1,SS2,SS3,SS4,SS5] (in your case)

As you can see, it's a lot easier if they are in the same group.

Ace Productions

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Re:Order a chopper to destroy an empty target
« Reply #21 on: 26 Aug 2003, 08:20:06 »
Deaddog thanks for the reply which for sure will save me a lot of time. Can you please tell me how do you group units that are not already a group in the editor. If you have units SS1,SS2... how do you group them and how do you name the group so you can execute the command you taught me in the previous message? Bare in mind I used the join command before and I had problems when I was ordering the units to return to formation (it was saying All follow 2 or 3 etc).