New Version Available!
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Grab the new version (0-55) from
here. It's a rather hefty 4.2 meg. (If the download is too slow I'll email it to you.)
Or right click on the link below and Save Target As:-
http://www.freewebs.com/macguba/Un-Impossible_Mission_0-55.zipSummary of changes:-
- More fun
- Harder ;D
- Tarted up a bit
As ever, all comments and suggestions welcome.
Full details of changes:-
=========================================
Un-Impossible Mission
Combined changes list from v0-50 to v0-55
=========================================
Note: 0-55 is much harder than 0-50.
0-55 formal release candidate
0-54 last version before name change
0-53 unsuccessful test on Winter Nogojev
0-52 backup version
0-51 previous published beta
0-50 beta version everybody played over Christmas and New Year
Making it better
================
Tarted up the Old Base and eastern base a little
Tarted up some of the start positions
Improved the position and setting of the flagpole
Added Kozlice weaponholder at civvies
Added Hunting rifle to civvy that joins you
Improved the cutscene slightly
Added Intro
Improved ending cutscene
Added music
Removed beta testers infinite morphine
Added single use morphine (radio menu)
Added waypoints for Cadet mode
Added choice of endings
Improved ending triggers
Added easter egg on completion of long version
Fixed many small bugs
Improved a few other minor bits and pieces
Changed name from "Impossible Mission" to "Un-Impossible Mission"
Streamlined triggers
Removed excessive eye candy
Making it easier
================
Added dead Spetz Natz camp (with Soviet ammo)
Added execution site near flagpole (ditto)
Added second field hospital to the Old Base
Added two UAZGs (FIA ambulances)
Added more hints and tips
Added an extra savegame available after about 20 minutes
Removed guard group
Benchmarked second helicopter
Making it harder
================
Added convoy of West repair vehicles w/dismounts
Added motorcycle patrol on the roads
Added foot patrol around top of The Hill
Added guard group
Added patrol near Base
Added VCP north of civilian village
Added dismounts to jeeps w/mg
Added seperate dismount group to Bradley guard group
Added several sneakily placed loons
Added sniper group near Old Base
Added two groups of civilians for you not to shoot
Revised and improved Hill sniper placement and increased probabilities
Improved patrol route near the Base
Increased typical guard group from an average of 5.5 loons to 7
Increased minimum number of loons in typical guard group from 2 to 3
Increased hilltop patrols from average of 6 loons to 6.5, min 4, max 9
Increased probabilites of start attack groups
Increased probabilities of jeeps w/mg and Bradleys
Enlarged fog off trigger area slightly
Speeded up fog clearing
Delayed first savegame by a few minutes
Rationalised patrols around base of The Hill
Fixed AFV crews disembarking problem
Rigged fuel station in Old Base to blow if badly damaged
Added fence with gate around flagpole
Added minefield
Added dummy minefield
Added extension to the Old Base
Added small cemetary outside Old Base