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Author Topic: (Review Completed) [SP] Un-Impossible Mission  (Read 66466 times)

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Offline macguba

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Re:Impossible Mission
« Reply #75 on: 02 Feb 2004, 16:25:04 »
sshhhhhhhh, nobody's supposed to know about that.   ;D  Anyway, glad you liked it wps.  

The new version is supposed to be ready ... for some reason I'm having dreadful trouble with the ending triggers which is what's holding it up.   Triggers firing when the variable in the condition is false, that sort of thing.    

It's slightly more fun and much harder.      On one beta testing run all of my squad were killed ... in spite of the fact that for beta testing purposes they all had invincibility eventhandlers.   ::)   I've had to add a setdammage 0 loop and make myself setcaptive true to test it efficiently.

Armsty I love that name ... though it won't fit at the top of the Briefing.  :(

The new name poll (see about 4 posts ago) is still open.
Plenty of reviewed ArmA missions for you to play

Offline macguba

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Re:Impossible Mission
« Reply #76 on: 24 Jun 2004, 19:09:17 »
New Version Available!
[/b]


Grab the new version (0-55) from here.   It's a rather hefty 4.2 meg.    (If the download is too slow I'll email it to you.)

Or right click on the link below and Save Target As:-

http://www.freewebs.com/macguba/Un-Impossible_Mission_0-55.zip


Summary of changes:-

- More fun
- Harder    ;D
- Tarted up a bit

As ever, all comments and suggestions welcome.



Full details of changes:-

=========================================
Un-Impossible Mission

Combined changes list from v0-50 to v0-55
=========================================

Note:  0-55 is much harder than 0-50.

0-55 formal release candidate
0-54 last version before name change
0-53 unsuccessful test on Winter Nogojev
0-52 backup version
0-51 previous published beta
0-50 beta version everybody played over Christmas and New Year



Making it better
================
Tarted up the Old Base and eastern base a little
Tarted up some of the start positions
Improved the position and setting of the flagpole
Added Kozlice weaponholder at civvies
Added Hunting rifle to civvy that joins you
Improved the cutscene slightly
Added Intro
Improved ending cutscene
Added music

Removed beta testers infinite morphine
Added single use morphine (radio menu)
Added waypoints for Cadet mode

Added choice of endings
Improved ending triggers
Added easter egg on completion of long version

Fixed many small bugs
Improved a few other minor bits and pieces
Changed name from "Impossible Mission" to "Un-Impossible Mission"
Streamlined triggers
Removed excessive eye candy


Making it easier
================
Added dead Spetz Natz camp (with Soviet ammo)
Added execution site near flagpole (ditto)
Added second field hospital to the Old Base
Added two UAZGs (FIA ambulances)
Added more hints and tips
Added an extra savegame available after about 20 minutes
Removed guard group
Benchmarked second helicopter



Making it harder
================
Added convoy of West repair vehicles w/dismounts
Added motorcycle patrol on the roads
Added foot patrol around top of The Hill
Added guard group
Added patrol near Base
Added VCP north of civilian village
Added dismounts to jeeps w/mg
Added seperate dismount group to Bradley guard group
Added several sneakily placed loons
Added sniper group near Old Base
Added two groups of civilians for you not to shoot

Revised and improved Hill sniper placement and increased probabilities
Improved patrol route near the Base
Increased typical guard group from an average of 5.5 loons to 7
Increased minimum number of loons in typical guard group from 2 to 3
Increased hilltop patrols from average of 6 loons to 6.5, min 4, max 9
Increased probabilites of start attack groups
Increased probabilities of jeeps w/mg and Bradleys

Enlarged fog off trigger area slightly
Speeded up fog clearing
Delayed first savegame by a few minutes
Rationalised patrols around base of The Hill
Fixed AFV crews disembarking problem
Rigged fuel station in Old Base to blow if badly damaged

Added fence with gate around flagpole
Added minefield
Added dummy minefield
Added extension to the Old Base
Added small cemetary outside Old Base
« Last Edit: 24 Jun 2004, 19:27:23 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:Impossible Mission
« Reply #77 on: 24 Jun 2004, 19:16:46 »
Uh... Macca... I'm 'posed the get movin' with ma Mission Editin' Comp' Submission, you gimme a har' time ya hear? Ahhh, I 'ill try 't ou' as 'lways. And I'm like shit cool yo! ::) ;D

:beat: *Gets Cool* :beat:

Kaliyuga

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Re:Impossible Mission
« Reply #78 on: 24 Jun 2004, 22:55:13 »

Offline macguba

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Re:Impossible Mission
« Reply #79 on: 24 Jun 2004, 23:49:26 »
Thanks m8, much appreciated.  :thumbsup:

(I've attempted to create three websites today, from free webspace providers.  One, it turned out, had no facility for uploads at all;  one did but didn't allow .zip files;  and one downloaded buckets of spyware onto me even though I told it not to.    I was not a happy bunny at the end of that lot I can tell you.)
Plenty of reviewed ArmA missions for you to play

Dubieman

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Re:Impossible Mission
« Reply #80 on: 25 Jun 2004, 05:18:18 »
Armstrong, I think LCD is rubbin off on you. My english teacher would've beaten you with a stick for that post. :D :o


Anyways, Macguba, I've overlooked this for some reason and just noticed this, so I'm gonna give it a try. Sounds like fun.

I'm not sure if I want to enter the Mission competition. Some ppl are gonna break out some top notch stuff. Voice acting is one thing I'm not setup for. Plus I've just started learning the advanced stuff. Damn it'd be hard. Ahh hell I see what happens with my mission, and maybe I'll get a Tshirt. ::) ;D
« Last Edit: 25 Jun 2004, 05:22:14 by GuiltyRoachKilla »

Offline macguba

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Re:Impossible Mission
« Reply #81 on: 25 Jun 2004, 15:14:38 »
This thread has been dormat for a while which is why you haven't noticed it before GRK.

I forgot to say that features of the new version include

- player's choice of endings (Easter Egg if you go long)

- implementation of all suggestions from this thread

- Intro

- and did I mention that it's harder?   ;D



Plenty of reviewed ArmA missions for you to play

ponq

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Re:Impossible Mission
« Reply #82 on: 28 Jun 2004, 14:26:18 »
LOL
this was fun and I really should give it more time. Took me a few times before I figured starting pos was a bit random...

Little thing in the intro:
When the cam is in the chopper, you see the NV googles pop up on the Spetz, looked a bit weird. Was that on purpose? If not add the NV's either before or after the cam.

Offline macguba

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Re:Impossible Mission
« Reply #83 on: 28 Jun 2004, 15:36:10 »
Lol, yes, there are a number of starting positions.  I don't think I'm giving much away by revealing that, whichever one you start at, you're in the shit.

Yes, the NVGs get put on deliberatly in that shot ... it was meant to indicate final preparations for the drop, but you're right, it doesn't work very well.

Plenty of reviewed ArmA missions for you to play

ponq

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Re:Impossible Mission
« Reply #84 on: 28 Jun 2004, 17:05:12 »
maybe you could use some Playmove animation with the binocular and then quickly put the NV up once the hand is near the head ? Or someother hand-to-head thing.
« Last Edit: 28 Jun 2004, 17:05:41 by ponq »

Offline macguba

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Re:Impossible Mission
« Reply #85 on: 28 Jun 2004, 18:26:37 »
I've tried a few playmoves and none work at all:  I suspect you can't use animations when units are in a vehicle.
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:Impossible Mission
« Reply #86 on: 28 Jun 2004, 19:27:28 »
Dude, I get a missing addon error, object1. And yes, I have Kegs editor addon.

:beat: *Gets Shot* :beat:

Offline macguba

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Re:Impossible Mission
« Reply #87 on: 28 Jun 2004, 20:53:52 »
Grrr, I thought I'd nailed that one.

Easiest solution for the time being is if you open the mission.sqm and delete it from the addons list.     The objects in question are all contained within Kegetys addon and I did test this to make sure it would work without objects1, but it must have crept back in somehow - stupidly I didn't check the mission.sqm immediately before posting like I should have, sorry.   :-[
Plenty of reviewed ArmA missions for you to play

Offline THobson

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Re:Impossible Mission
« Reply #88 on: 19 Jul 2004, 10:08:58 »
I have the same problem as Armstrong.  How do I get to mission.sqm fromthe downloaded file?

Offline macguba

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Re:Impossible Mission
« Reply #89 on: 19 Jul 2004, 11:30:23 »
Use amalfi's unpbo 1.5 from the Ed Depot - Tools.     It will open any .pbo, including official missions so you can see how BIS did things.   A very good way to learn.
Plenty of reviewed ArmA missions for you to play