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Author Topic: Clay pigeons!!!!!  (Read 3747 times)

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REEDKILLER

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Clay pigeons!!!!!
« on: 24 Jun 2003, 01:03:27 »
could someone be botherd to make a clay pigeon and a script to launch them?

DBR_ONIX

  • Guest
Re:Clay pigeons!!!!!
« Reply #1 on: 24 Dec 2003, 13:19:47 »
Hmm.. Object would take a few minutes to make, and the script should just be a setvelocity and if shot then blow up type thing..
I'll give it a go tonight :)
- Ben

O Neil

  • Guest
Re:Clay pigeons!!!!!
« Reply #2 on: 25 Dec 2003, 03:22:32 »
Hey

Lol, awsome shit idea man.

(O'Neil

PS: Hate to bragg . . . I'll see if I can win as many compatitions in ofpec CTS (Clay Target Shooting) as I do in real life ;)  ::)

Offline General Barron

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Re:Clay pigeons!!!!!
« Reply #3 on: 25 Dec 2003, 08:01:51 »
You can't use setvelocity with objects; you can only use it with vehicles and people (the people can't be touching the ground). So in your cpp, the pigeon should be based on a vehicle, such as jeep or airplane.
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

Unnamed

  • Guest
Re:Clay pigeons!!!!!
« Reply #4 on: 26 Dec 2003, 01:31:25 »
Use setvelocity on an object, then give it a push with a burst from a rifle.

To launch your clay pigeon you could probably cam create your bullets using a script and some trigonometry.

I think COC's UA uses something similar to launch its artillery rounds? But don't quote me on that.

Panzeh

  • Guest
Re:Clay pigeons!!!!!
« Reply #5 on: 27 Dec 2003, 04:39:07 »
No, in CoC UA, the artillery really does fire, no setvelocity or anything..

Unnamed

  • Guest
Re:Clay pigeons!!!!!
« Reply #6 on: 27 Dec 2003, 10:18:20 »
I've not had chance to look closely, but scanning through the UA scripts and the config, plus some comments posted by the designers.

Made me think it was posible to do that way?

But like I said, I have not looked that close.

DBR_ONIX

  • Guest
Re:Clay pigeons!!!!!
« Reply #7 on: 27 Dec 2003, 19:27:56 »
No, just make the clay pigeon a vheicle, locked, then setvelocity it ;)
Thats the best way, I guess..
Anyone want to the coding/config (I could get by doing the config, but it would be a modified one from some other car, and wouldn't be the best)

What about the launcher (The object), would it need one?

- Ben

HuNtA

  • Guest
Re:Clay pigeons!!!!!
« Reply #8 on: 01 Jan 2004, 16:47:05 »
no, it wouldnt, but it would look cool.

DBR_ONIX

  • Guest
Re:Clay pigeons!!!!!
« Reply #9 on: 03 Jan 2004, 13:42:59 »
Try two.. Mozilla crashed before I could post this message  ::)

Right, here goes :
Yea, it doesn't need the launcher, you woun't see it anyway..
And it would be more stuff to do.. So I'll not bother :P

One thing/problem.. What happens to the thing when you shoot it?
I would think a script needs to delete the clay pigeon, and make some dust type stuff fall from where it was..?
Not sure

Other thing, what weapon would be used? I don't think a M60 or M16 is used much for clay pigeon shooting...  ::)
Maybe the kolize thing.. but you need to reload after every shot, instead of every 2 shots... Maybe a new config for the kolize?

One last thing, when (/how) would the CP be launched?
The radio? But what about in multiplayer? Whats to stop :
1. some one else firing the CP before the persons ready
2 People shooting each other.. Maybe remove there weapons when its not they're turn?

Any ideas?
- Ben

Offline General Barron

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Re:Clay pigeons!!!!!
« Reply #10 on: 03 Jan 2004, 20:43:10 »
Quote
Maybe a new config for the kolize?

That sounds good--I've seen many shotguns better than the kozlice. Since you are already making an addon (for the pigeons), you may as well make a better shotgun to complete the set. Or just borrow somebody else's shotgun and add it in (with permission of course).

Quote
One last thing, when (/how) would the CP be launched?
The radio? But what about in multiplayer? Whats to stop :
1. some one else firing the CP before the persons ready

Add actions to the players. Only problem with that is (I think) other players can use your actions if they are close to you.

Quote
2 People shooting each other.. Maybe remove there weapons when its not they're turn?

Use the "cheated" soldiers--soldiers who have unlimited life. They can be found using the resistance object patch somewhere in the editors depot. Or, you could add eventhandlers to the players so that whenever they are hit, their damage gets set to 0, thus making them invincible.
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

DBR_ONIX

  • Guest
Re:Clay pigeons!!!!!
« Reply #11 on: 03 Jan 2004, 20:59:22 »
Wanders of to find a new shotgun... :)
Good ideas.. Thanks
Is the invisible person the Superman and Superman (Medic) that appered..
I wondered what they did (They didn't fly :( .. :P)

As for launching them, if 2 or more players launch at the same time (using the addaction thing) what would happen... Would 4 (Two for each person, isn't it?) be launcned?

Anyone intrested in doing the little bit of scripting needed? :)
- Ben

Offline .pablo.

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Re:Clay pigeons!!!!!
« Reply #12 on: 09 Jan 2004, 00:40:38 »
heres a start, take what u need (gimme some cred tho :P):

features:

 -- randomized x/y/z movement (itll always go in the same general direction though)
 -- car is used as a pigeon
 -- every time u hit the car a hint pops up, also shows total hits
 -- once car stops (hits the ground) it is moved back to initial pos (w/ full health)
 -- action menu is used to launch "pigeon"
 -- w/e else i forgot

http://pablo_m123.tripod.com/ofp/ofpmissions.html
« Last Edit: 10 Jan 2004, 21:32:32 by .pablo. »

DBR_ONIX

  • Guest
Re:Clay pigeons!!!!!
« Reply #13 on: 10 Jan 2004, 15:18:17 »
heres a start, take what u need (gimme some cred tho :P):

features:

 -- randomized x/y/z movement (itll always go in the same general direction though)
 -- car is used as a pigeon
 -- every time u hit the car a hint pops up, also shows total hits
 -- once car stops (hits the ground) it is moved back to initial pos (w/ full health)
 -- action menu is used to launch "pigeon"
 -- w/e else i forgot

http://pablo_m123.tripod.com/ofp/Clay_Pigeon.Intro.zip
Credit, of course :)
Sounds good, only thing it that you direct linked to the file, and it looks like tripod won't let me download it..
Could you link it from your main page or somthing (Or email me it?)

Thank you so so much!
I'll be working on the stuff more in a minute
- Ben
Could someone tell me how to convert a picture (GIF/JPEG/TGA) to a texture for O2... ::) I can't seem to manage with TexView...

Lt.Shitkilla

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Re:Clay pigeons!!!!!
« Reply #14 on: 10 Jan 2004, 17:32:14 »
on the converting texture thing, are the textures in the supported sizes?

(32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048)

if they are in these sizes o2/texview should load them no worries.

or if this doesn't work, sometimes o2 can convert gif and tga files to paa files for you, although i prefer good ol' texview
« Last Edit: 10 Jan 2004, 17:34:37 by Lt. Shitkilla »