Seems so . This is the read me in my add-on !
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The Barracks Addon
You can find the barraks in the Editor under à empty à Mapfact objects
Here are the names:
CreateVehicle Name English Editor Name German Editor Name
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Brown_Baracke01 , Brown Quarters-Barrack , Braune Unterkunfts-Baracke
Brown_Baracke02 , Brown Radio-Barrack , Braune Funk-Baracke
Brown_Baracke03 , Brown Garage-Barrack , Braune Garagen-Baracke
Brown_Baracke04 , Brown Medical-Barrack , Braune Sanitäts-Baracke
Green_Baracke01 , Green Quarters-Barrack , Grüne Unterkunfts-Baracke
Green_Baracke02 , Green Radio-Barrack , Grüne Funk-Baracke
Green_Baracke03 , Green Garage-Barrack , Grüne Garagen-Baracke
Green_Baracke04 , Green Medical-Barrack , Grüne Sanitäts-Baracke
Grey_Baracke01 , Grey Quarters-Barrack , Grau Unterkunfts-Baracke
Grey_Baracke02 , Grey Radio-Barrack , Grau Funk-Baracke
Grey_Baracke03 , Grey Garage-Barrack , Grau Garagen-Baracke
Grey_Baracke04 , Grey Medical-Barrack , Grau Sanitäts-Baracke
BarackeSupports1 , Barrack-Base 1 , Baracke-Sockel 1
BarackeSupports2 , Barrack-Base 2 , Baracke-Sockel 2
BarackeSupports3 , Beton-Base 1 , Beton-Sockel 1
That are the symbols:
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Importend information:
To open a door by script or trigger, you have to know the name of the door.
The first door in each barrack is allways call Component02,
the second one is call Component3 and the third Component0
The open or a door by trigger or script:
open:
YourBarrackName animate ["Component02", 1]
close:
YourBarrackName animate ["Component02", 0]
JörgF /
www.mapfact.net-------------------------------------------------------------------------------------------
Ryan