Script suite for AI (non playable) units respawn
"The scripts are designed so that when a member of one of the groups of AI ground troops respawns it waits until the rest of the group respawns and then moves onto the waypoints. The same happens for the vehicle based troops. The mission also uses a one way progressive respawn point that moves spawn locations of the units forward and updates the WPs for the new objective which is in the centre of the town."
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