Simulates an anti-personnel minefield using only one tigger
Many similar scripts use one trigger for each mine and place these triggers randomly in the selected area. This script works differently and so avoids the complication of randomising the locations of the triggers and reduces the number of triggers required - so improving performance for very large missions. When units are detected within the area of the trigger the script MineField.sqs is run. This script randomises the time between explosions and will also randomise the distance of the explosion from one of the land units in the trigger area. The effect created is similar to having mines scattered randomly around the area.
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