Detects when player places a user-defined marker (ie. a double click on the map screen)
Essentially this script defines a range of global variables containing data about each new marker that the user places. Why this script is useful? Two reasons: 1. You don't have to worry about re-writing a loop to detect a user-placed marker in every script that uses user-defined markers. 2. Because usermarker.sqs runs in the background of your mission continuously, you will always have information regarding the latest user defined marker at hand. You can think of the global variables (userMarkerPos and such) as extra commands for you to use in your missions.
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