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Vehicles Commands
OFPEC Scripting Command Reference
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Vehicles Commands from All Games
addAction
addBackpackCargo
addBackpackCargoGlobal
addEventHandler
addItemCargo
addItemCargoGlobal
addMagazineCargo
addMagazineCargoGlobal
addMagazineTurret
addMPEventHandler
addVehicle
addWeaponCargo
addWeaponCargoGlobal
addWeaponGlobal
addWeaponTurret
aimedAtTarget
aimPos
alive
allMissionObjects
allowCrewInImmobile
allowDamage
allowDammage
allowGetIn
allPlayers
allVariables
animateDoor
ASLtoATL
assignAsCargo
assignAsCargoIndex
assignAsCommander
assignAsDriver
assignAsGunner
assignAsTurret
assignedCargo
assignedCommander
assignedDriver
assignedGunner
assignedTarget
assignedTeam
assignedVehicle
assignedVehicleRole
assignTeam
ATLtoASL
attachedObjects
attachedTo
attachObject
attachTo
callExtension
canFire
canMove
canSlingLoad
civilian
clearBackpackCargo
clearItemCargo
clearItemCargoGlobal
clearItemPool
clearMagazineCargo
clearMagazineCargoGlobal
clearVehicleInit
clearWeaponCargo
clearWeaponCargoGlobal
commander
commandGetOut
configClasses
connectTerminalToUAV
countSide
countType
createVehicle
createVehicle
createVehicleCrew
createVehicleLocal
crew
currentCommand
currentMagazine
currentMagazineDetail
currentMagazineDetailTurret
currentMagazineTurret
currentMuzzle
currentVisionMode
currentWeapon
currentWeaponTurret
cursorTarget
customChat
customRadio
damage
deleteVehicle
deleteVehicleCrew
diag_log
direction
disableCollisionWith
disableTIEquipment
distance2D
distanceSqr
distanceSqr
doArtilleryFire
doGetOut
doorPhase
drawLink
driver
east
editObject
editorSetEventHandler
effectiveCommander
emptyPositions
enableCollisionWith
enableCopilot
enableGunLights
enablePersonTurret
enableRopeAttach
enableSimulation
enableSimulationGlobal
enemy
engineOn
enginesIsOnRTD
enginesRpmRTD
enginesTorqueRTD
entities
everyContainer
execEditorScript
eyeDirection
eyePos
faction
findEditorObject
findEditorObject
findEmptyPosition
fireAtTarget
flyInHeight
forceSpeed
friendly
fromEditor
fuel
fullCrew
getAmmoCargo
getBackpackCargo
getCargoIndex
getCenterOfMass
getDir
getDirVisual
getEditorObjectScope
getFriend
getFuelCargo
getHit
getHitPointDamage
getMagazineCargo
getMagazineCargo
getMass
getObjectArgument
getObjectChildren
getObjectProxy
getObjectTextures
getPersonUsedDLCs
getPosATL
getPosATLVisual
getPosVisual
getPosWorld
getRepairCargo
getSlingLoad
getSpeed
getTerrainHeightASL
getWeaponCargo
group
gunner
hideObject
hideObject
in
insertEditorObject
isAgent
isAutoHoverOn
isCollisionLightOn
isCopilotEnabled
isEngineOn
isInRemainsCollector
isKindOf
isKindOf
isLightOn
isManualFire
isObjectHidden
isObjectRTD
isTouchingGround
isTurnedOut
items
joinAs
joinAsSilent
kbReact
kbRemoveTopic
kbWasSaid
knowsAbout
knowsAbout
land
landAt
landResult
laserTarget
leaveVehicle
leaveVehicle
lifeState
limitSpeed
lineIntersects
lineIntersectsWith
listObjects
loadMagazine
lock
lockCargo
lockCargo
lockDriver
locked
lockedCargo
lockedDriver
lockedTurret
lockTurret
magazinesAmmo
magazinesAmmoCargo
magazinesDetail
magazinesTurret
magazineTurretAmmo
mapGridPosition
members
moveInAny
moveInCargo
moveInCargo
moveInCommander
moveInDriver
moveInGunner
moveInTurret
moveObjectToEnd
moveOut
moveTime
moveToFailed
name
nearEntities
nearEntities
nearObjectsReady
needReload
onMapSingleClick
onShowNewObject
owner
playerSide
processInitCommands
remoteControl
removeAllItems
removeAllMPEventHandlers
removeEventHandler
removeFromRemainsCollector
removeMagazinesTurret
removeMagazineTurret
removeMPEventHandler
removeWeaponTurret
resistance
respawnVehicle
rotorsForcesRTD
rotorsRpmRTD
scudState
secondaryWeapon
select
select
selectedEditorObjects
selectEditorObject
selectionPosition
selectWeapon
sendSimpleCommand
setAirportSide
setAmmoCargo
setCaptive
setDamage
setDammage
setDestination
setDir
setFlagOwner
setFlagSide
setFormation
setFuel
setFuelCargo
setHit
setMagazineTurretAmmo
setObjectArguments
setObjectProxy
setObjectTexture
setOwner
setPilotLight
setPlayerRespawnTime
setPos
setPosASL
setPosASL2
setPosATL
setRepairCargo
setSkill
setSkill
setSpeedMode
setTargetAge
setUnloadInCombat
setVariable
setVariable
setVectorDir
setVectorDirAndUp
setVectorUp
setVehicleAmmo
setVehicleArmor
setVehicleId
setVehicleInit
setVehicleLock
setVehiclePosition
setVehicleTiPars
setVehicleVarName
setVelocity
setVelocityTransformation
setVisibleIfTreeCollapsed
setWeaponReloadingTime
shownCompass
showNewEditorObject
shownGps
shownMap
shownPad
shownRadio
shownWarrant
shownWatch
showPad
showRadio
showWarrant
showWatch
sideEnemy
sideFriendly
sideRadio
simpleTasks
simulationEnabled
sizeOf
skill
skill
speed
speedMode
stop
stopped
suppressFor
surfaceNormal
switchableUnits
switchAction
switchCamera
synchronizedObjects
synchronizeObjectsAdd
synchronizeObjectsRemove
targetsAggregate
targetsQuery
terrainIntersect
terrainIntersectASL
triggerAttachedVehicle
triggerAttachVehicle
turretLocal
turretOwner
turretUnit
typeName
typeOf
unassignTeam
unassignVehicle
unitReady
units
units
vectorDir
vectorUp
vectorUpVisual
vehicle
vehicleChat
vehicleRadio
vehicles
vehicleVarName
velocity
visiblePosition
visiblePositionASL
waypointAttachedVehicle
waypointAttachVehicle
waypointPosition
weapons
weaponsTurret
WFSideText
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