unit or [unit, target] say speechName
Operand types
unit or [unit, target] :
Object or Array speechName :
String
Type of returned value
Description
The unit will play the given sound.
If the unit is a person, it will also perform the corresponding lipsync effect.
The sound is defined in the description.ext file.
If target is given, titles will be written to the conversation history.
Used In
Arma2
Example
soldierOne say "speechId"
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