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9/10
Overview - 9 User rating 4.5/5
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SummaryThe hardest mission. Lead your Spetz Natz team to the top of The Hill. |
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Review by TygerOverviewShort and sweet. An interesting picture to say the least, half Guba and half Angelina. The second pages just had contact information on it, etc. IntroWhile the Intro was nothing overly fancy, it did give you a small overview of what you were facing, and showed a short paradrop into Kolgujev. Macguba scripted custom fonts and colors into the intro, which made it seem original. BriefingThe briefing was well developed. Besides Macguba's hints in the notes section, the briefing gave a detailed storyline of whyyou were here. Also, there was a nice piece of music Macguba scripted into the briefing, a major plus. Macguba also made all BIS weapons available, which would instantly come in handy. MissionTen seconds into the mission, I turn and find a squad of the Amis on my tail. My squad mates open fire, but in the end, we are wiped out. Time for a fresh restart and a different plan. After restarting for the second time, I begin a long and length ordeal. The fight out of the starting area was very tactful. My firing drew the attention of other Amis squads in the area, leaving me with the only option of fighting my way out. I spent at least twenty minutes just trying to leave my starting position, finally withdrawing after my team drew in a Bradley, and I retreated to the south - one of my team mates dead. I halted after a fair ways, radioed my team mate for our position, then shot an azimuth for the civilians, planting mines on any road I crossed. Outro(s)Outros "We have won..." Or so it seems. Adrenaline still pumping from the mission, I watch in awe as two A10s break over the forest and destroy my chopper as it lands to exfil my team. The major kick from this is a fake 'You are dead' resource with options such as 'Laugh' , 'Cry', and 'Punch Macguba'. The twist was very interesting, too. The scripting was excellent, with no flaws and plenty of good shots, and none of the angles are what could be called even remotely poor. SpecialThe mission itself is special, but Macguba actually included custom Resources, voice acting, several savegames, and excellent scripting to make this mission special. Overall(Review Date: Mar 2005) While the difficulty of this mission is horrendous, causing it to not earn a perfect score, the mission is otherwise flawless. I spent a total of over 28 hours on the mission, 6 of those trying to pull any bug whatsoever from it. My attempts were fruitless. The whole point of this mission was to test the limits of difficulty in Operation Flashpoint, and it definitely succeeded. Unfortunately, the mission might be near impossible for new players, but even taking a hack at it would be fun. This is definitely a 'Must Play'. Hence ends my rant. |
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