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4/10
Overview - 4 User rating 3.7/5
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SummarySpetznaz seem to always get the short end of the stick in Operation Flashpoint. Here you're tasked with infiltrating enemy territory and taking out a large chunk of their fighting capability. |
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Review by SuiOverviewStandard picture and text, though the picture seemed a bit stretched and had no border. More descriptive text would have been nice, and helped fill in a bit of background on the mission. IntroThe opening scene involved a gentle camera movement down the main street of town. The first thought that occurred to me was that it was a good camera angle to start an Intro. However the angle doesn't change, and not much else happens... This seems to be a bit of a space filler, an intro simply so the mission could have an intro. It would have been nice if something noteworthy had occurred during the flyby, or the Intro had been more related to the mission (apart from just 'showing' the town the first objective is in). Briefing'BIS style' is how I would describe the briefing. It's short, with very little background. There isn't all that much to get the player emotionally invested in the mission outcome. The player also starts assigned no equipment what-so-ever. This is not a good move in my opinion, as it means the player has to manually select their gear every time they want to play. I know I often like the challenge of playing the mission with the default gear the designer assigns, but I guess that wouldn't be a very smart option here. MissionThe mission starts with the player skulking around in a forest. Here they are presented with the two plans to choose from. The first plan involves destroying some Vulcan AAA, the second assassinating an officer. The second plan gives a battleship off the coast orders to fire on the vulcans, and made me wonder why I had even tried plan A in the first place. I wondered why HQ hadn't tasked the Battleship with the destruction of the AAA, and inserted me further up to coast so I wouldn't have to walk too far to find and kill the enemy officer! I think the two plans were a very good idea to ensure replayability, but they should have related to two different methods to accomplish the same mission rather than two separate missions all together. Overall(Review Date: Dec 2004) This mission would have been a great co-op. A whole squad inserted to do the job would have been very believable and much more entertaining. As it is, the 'one man vs. the world' scenario here doesn't quite seem believable. The player ends up doing everything (much like John Rambo) and in my humble opinion, spoils the credibility of the mission premise. Still, many people like Rambo missions so if you're in that category this one is for you. |
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