Review by SaOk
There is a decently clear and simplistic picture displaying type of mission. The text is loose and provides an impression of a larger scale operation that the mission actually is, giving thought of a possible sequel.
Camera angles generally look good with custom scenery that compliments each scene. The operation is given to the player character tersely with few details while the area of operation itself is displayed more with hostiles committing war crimes where the cinema quality degrades a bit with more artificial looking events.
The near perfect briefing offers all needed information and backgrounds with voluminous gear selection. Links work and markers look clear and good.
The mission is very atmospheric as the area of operation feels alive with realistic looking enemy movement up close and at distance. The difficulty level feels right, not too challenging or easy. The trip between tasks and extraction point can potentially present many unexpected moments, keeping the player focused on the operation without getting bored at any point. The tasks are interesting and well made though still quite simplistic and fail to offer any real breathtaking twists or surprises which is a mission pitfall.
The outro is definitely better than the intro. Very good ending for a mission, leaving you waiting for a possible sequel. This is the way all missions should end - giving a proper reward for completing the mission.
There are custom voice-overs for all dialog, which always proves as a welcome addition. The ex-filtration from the AO was challenging and brimming with immersion. The explosive outro was very rewarding and left me hoping for a possible sequel.
A pleasant mission with quite simple objectives, but good decoration. With well made cinema, especially the outro, the score manages to reach 8 in my eyes. Players that enjoy sneaking without creeping, should like this mission.