[ArmA] Night Stalkers by schaefsky

Night Stalkers  by schaefsky

Mission details

Type Single Player
Player side West
Island Rahmadi
Time of Day Night
Weather Clear
Filesize 252.9KB

Mission requirements

Game ArmA v 1.14
Addons None
7/10

Overview - 4
Briefing - 8
Camera - 5
Scripting - 5

User rating

5/5


Added
13 Mar 2009

Views
3231

Downloads
799

Comments
3

Summary

The SLA hold a key position on the island of Rhamadi. The Special Forces are sent in to handle the situation.

Review by NightJay0044

Briefing

It contains a lot of information upon friendly forces, enemy presence. The author does pay attention to detail here regarding the information needed to get you ready for the mission at hand. The image was nice, it captured even the moon.


There is a weapons selection which I thought was nice it even gives you an advantage of your choice of weapon from silent to non silent. All links work and objective ring tune. The notes section is a good touch. It had a link to another page inside the notes, so be careful and pay attention; I almost overlooked the notes section. The notes section contains a few good hints for you to get along nicely on your mission in case you get confused.

Mission

In this mission you are allowed night vision. It's a good thing the U.S. was not short on budget. I felt the positioning of the enemy defenses were a little thick. My ability to move about was not very difficult until I got to the airfield. Another thing to mention was the position of the communications tower. It seemed to be not well guarded. I basically could walk up to it and not be noticed.


But perhaps because of the alarm was the reason why it wasn't too well guarded. But still in this kind of mission to leave a communication tower that lightly guarded. Well the enemy is just asking for it then. The guards around the tower were in a decent spot but my ablility to move about was not too difficult either.


Once you approached the airfield your ability to move about was more difficult. You couldn't just hop right into the airfield. To position your troops is your advantage though, so use it. The airfield didn't contain any planes, but it didn't need it. It already had enough objects in there to keep your eyes appealed to it. The illumination was nice though by using the flares from the enemy to alert of enemy.


The author used scripting for you to be able to use your radio. He didn't use the basic trigger style. After the airfield your experience in the town changes. You go from this isn't bad, to I have to pay a lot more attention. The enemy rounds around like crazy to find you. The replablity would be the movement of the troops and the position of the 2nd objective of the town. It makes you want to go in there and see how good you are.

Special

The way the author used the briefing was an intelligent way to conduct the player on their knowledge of the mission. The silenced weapons was good  for this mission. Good thing the author was nice and let you have silenced weapons. As though not to give away your position easily. The town after the airfield got my attention. You actually had to look for the enemy they weren't just static in one spot.


Also the scripting is worth mentioning too. Scripting always buffs up your mission because it saves a lot of time and energy. Most of the time anyways.

Overall

The mission had a lot of really good points. The objectives all worked, and the ending ended. From start to finish it was good. This mission could have gotten a higher score if the author decided to make an intro. A little more camera scripting would have brought it up. There wasn't a lot of replay ablity in it except the last part of the mission, the town. Don't get me wrong, the mission was good, but more camera and sound editing could have gone into it.


Photos in the briefing would have made the score go up also. Although the very brief camera show at the beginning of the mission was nice. For the whole part this mission serves well as a fun special forces mission to play. It is not too boring for you. But the more you play it the more you may be able to easily beat it. All around well done.


You can view the beta thread here.

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