[ArmA] Random Campaign by OFPWhizz

Random Campaign by OFPWhizz

Mission details

Type Campaign
Player side West
Island Sahrani
Time of Day Day
Weather Clear
Filesize 101.31KB

Mission requirements

Game ArmA v 1.08
Addons None
4/10

Overview - 7
Briefing - 6
Camera - 1
Scripting - 4

User rating

4/5


Added
27 Aug 2007

Views
3529

Downloads
949

Comments
0

Summary

A collection of four short random missions

Review by Cheetah

Overviews

Image of average quality, however without a border.

Cinematics

None.

Briefings

They are straightforward, all written in the same style which is a plus. All of them have two objectives, one is random the other is the retreat objective. Weapon selection is present in all of the missions, there is a limited selection of gear containing popular weapons (M240, M24, M4 ACOG M203). The map is clear and to the point, no additional information concerning allied units or enemies is shown, simply because they are not there in the mission.

Missions

As written in the section Briefings, all missions have two elements. The first is the actual mission objective, the other reaching the extraction point. All missions end properly and thanks to waypoints (also in veteran mode) you won't have trouble finding the objectives in any mission. There is no story to combine the missions and no gear or variable transition between the missions, simply because it is more of a collection of short missions put together in campaign format. It's something which could have been improved, dynamic campaigns can be good if the author succeeds to suck the player into a story or presents a goal. In Random Campaign, there is no such element present, so packing all these random scripts into a SP mission might have scored better. There are several points that could have been improved upon. In some missions the player starts in the passenger seat of a 4x4, there is a lack of teammates, only in the fourth and thus final mission you will get help from a teammate and one mission is a sniper mission on the outskirts of Ortego - better descriped as urban combat. These slight errors won't stop you from completing a mission and for some won't decrease gaming experience, but I see them as missed chances. All the missions are short, expect to finish this campaign within an hour. Of course, replayability is present, but the missions are far too short for me to be enjoyable. I suggest combining all four missions into one SP mission to make it decent.

Special

No story.

Overall

This mission is lacking in terms of gameplay, cinematics and storyline but offers replayability. However, the replayability can't mask all of its shortcomings and therefore I don't see this campaign as completed. With four missions the campaign is not only short, but also seriously missing cutscenes to glue missions together. In order to make an enjoyable random or dynamic campaign, the author has to make sure that the player is fulfilling objectives in one mission that have effect in the next. With more time spent on this campaign it could have been a good one with a decent score, but right now it is seriously lacking. Play this campaign if you are short of time and don't bother reading backgrounds anyway, don't play it if you like a good story, cinematics and long missions.


You can view the beta thread here.

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