[ArmA] UK Covert Operations by Hoot1988

UK Covert Operations  by Hoot1988

Mission details

Type Single Player
Player side West
Island Sahrani
Time of Day Night
Weather Cloudy
Filesize 185.59KB

Mission requirements

Game ArmA v 1.08
Addons None
5/10

Overview - 3
Briefing - 7
Camera - 0
Scripting - 6

User rating

2/5


Added
06 Apr 2008

Views
3124

Downloads
644

Comments
0

Summary

As an SAS operative, infiltrate Rahmadi to destroy some important assets.

Note that due to the lack of addons used, you will play with standard US SF units that come with the original game.

 

Review by mathias_eichinger

Overview

The Overview was found wanting. The picture is just an average night shot seen through NVGs, but it is mis-aligned directly under the Overview title, with no space in between. Any text to accompany the overview is lacking.

Intro

The author did not provide an Intro for this mission.

Briefing

The Briefing was extensive and the map markers were just right. The author goes into detail about the conflict and provides a rationale for this mission, but fails to use the notes section, which would have spiced the mission a bit more. The only thing not present was a weapons selection.

Mission

The mission starts with a quiet descent on a parachute. Once landed, close to the first objective, the player has to deal with the relatively light guard force and then proceeds to blow up a precious ammo storage depot. Enemy reaction to the results is good, with a hunter force closing in rather fast.

If one was deadly enough with the guards, then there is a vehicle at the player's disposal which surely helps to escape the enemy reaction troops and get to the second objective faster. Said objective is also guarded, but rather lightly again. After the sabotage act here, the enemy is swift to react, but the option to snatch a vehicle could be exercised as well.

Once the extraction zone is reached, there is the option to put up a fight, or rush away and hope not to catch a bullet, which works well most of the time. Basically, this mission allows the player to stay and fight or to run and get away faster, at each of the two objectives, which provides for some replay opportunities.

Outro(s)

As the Intro, the Outro was not present.

Special

The only special thing to say about this one is the moderate to low difficulty that is a nice change from often ridiculously hard SF missions.

Overall

A nice little SF mission that is not difficult to beat and will appeal to fans of sneaky action in the darkness who fancy a rather short mission. The "frills" of the mission, eg. lack of camera work and the less-than-beautiful Overview shows that it is not quite polished.


You can view the beta thread here.

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