[OFP] Dynamic Campaign by OFPWiz

Dynamic Campaign by OFPWiz

Mission details

Type Campaign
Player side Resistance
Island Everon
Time of Day Mixed
Weather Mixed
Filesize 265.07KB

Mission requirements

Game OFP v 1.96
Addons  
7/10

Overview - 7
Briefing - 6
Camera - 5
Scripting - 8

User rating

3.7/5


Added
27 Aug 2007

Views
6756

Downloads
2525

Comments
2

Summary

Missions are dynamic and random so that the campaign is different each time:
   Captured weapons, ammo and vehicles stay in your inventory,
   Size of enemy force in the sector carries over to the next mission,
   Towns have random objects and vehicles, Random weather and start times,
   Island divided into different sectors, each one harder than previous, 4 sectors to fight over,
   Random enemy placements (including patrols, tanks, guards, gunships).

Review by Tyger

Overviews

A campaign overview is somewhat different from a SP mission overview, and I found that this one did the trick. It had a nice overview picture and a few lines of text telling what the campaign was.

Cinematics

There was a short, hardly ten second, Intro before each mission showing my locale and some text telling me what sector I was in. Nothing spectacular, but it wasn't shabby either.

The mission had a short Outro depicting the American forces leaving the island after the stomping I gave them.

Briefings

The briefings were a little disappointing. While some hints were provided in the Notes section, the briefings did not have much in the way of intelligence or even a rough guess of what I was facing. Nevertheless, I had an impeccable gear selection, and the author made good use of the weapons pool, letting me keep my weapons from mission to mission.

Missions

In this dynamic campaign, there was only one type of mission: a 'destroy and hide'-style mission. In each mission, my objectives were simply to engage the enemy, and then hide. For how long I did so was up to me, but the more enemy I killed the more I benefited. The story line was to the bare minimum, basically that my homeland of Everon was under American occupation and I was trying to free my land. The campaign was divided into three sectors: a northen one around Meaux and Tyrone; a central one around Montignac and Entre Deux; and a southern one around Durras, Vernon, and Saint Pierre. The general layout of each mission was the same. Patrols were at a few key locations. I could either engage them or run and hide. There were many patrols, and if the defending Americans spotted me (which they often did after I would kill a squad member) they would launch flares. Many a time this would bring in reinforcements, on top of that.

Special

Periodical save games during each mission. Transfer of vehicles, team mates and weapons between missions.

Overall

(Review Date: May 2005) While the campaign was lacking in areas of story-line and camera scripting, the rest of the campaign was very professional. The overviews and the briefings where all generic, but they were very well done not some second rate bitmaps that were thrown on the front of some garbage. There were no bugs that I found in the mission and the American forces were very deceiving. The reinforcements that would arrive often surprised me at odd times, especially when I found myself on top of a hill (no cover) with a Cobra shooting its chain gun at me. The transfer of weapons, vehicles, men, and the status of all of the above between one mission to the next was a definite plus. To sum it all up, this campaign was definitely worth the time spent playing it.


 
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