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7/10
Overview - 7 User rating 3.7/5
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SummaryMissions are dynamic and random so that the campaign is different each time: |
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Review by TygerOverviewsA campaign overview is somewhat different from a SP mission overview, and I found that this one did the trick. It had a nice overview picture and a few lines of text telling what the campaign was. CinematicsThere was a short, hardly ten second, Intro before each mission showing my locale and some text telling me what sector I was in. Nothing spectacular, but it wasn't shabby either. BriefingsThe briefings were a little disappointing. While some hints were provided in the Notes section, the briefings did not have much in the way of intelligence or even a rough guess of what I was facing. Nevertheless, I had an impeccable gear selection, and the author made good use of the weapons pool, letting me keep my weapons from mission to mission. MissionsIn this dynamic campaign, there was only one type of mission: a 'destroy and hide'-style mission. In each mission, my objectives were simply to engage the enemy, and then hide. For how long I did so was up to me, but the more enemy I killed the more I benefited. The story line was to the bare minimum, basically that my homeland of Everon was under American occupation and I was trying to free my land. The campaign was divided into three sectors: a northen one around Meaux and Tyrone; a central one around Montignac and Entre Deux; and a southern one around Durras, Vernon, and Saint Pierre. The general layout of each mission was the same. Patrols were at a few key locations. I could either engage them or run and hide. There were many patrols, and if the defending Americans spotted me (which they often did after I would kill a squad member) they would launch flares. Many a time this would bring in reinforcements, on top of that. SpecialPeriodical save games during each mission. Transfer of vehicles, team mates and weapons between missions. Overall(Review Date: May 2005) While the campaign was lacking in areas of story-line and camera scripting, the rest of the campaign was very professional. The overviews and the briefings where all generic, but they were very well done not some second rate bitmaps that were thrown on the front of some garbage. There were no bugs that I found in the mission and the American forces were very deceiving. The reinforcements that would arrive often surprised me at odd times, especially when I found myself on top of a hill (no cover) with a Cobra shooting its chain gun at me. The transfer of weapons, vehicles, men, and the status of all of the above between one mission to the next was a definite plus. To sum it all up, this campaign was definitely worth the time spent playing it. |
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