Patch 1.03 for ArmA2 is less than one week away, according to a statement made by Bohemia Interactive's Community Manager Placebo at the BI Forums today. The promised release comes with a disclaimer though:
"Fingers crossed it'll be less than a week away, less than a few days away, but you know how sometimes unexpected things crop up so right now we can't say 'oh it will absolutely be within 2 days' or something like that, as if it slips we get lynched again."
Previously Placebo and Bohemia Interactive's CEO Marek Spanel have stated that Patch 1.03 will contain the following bug fixes:
• Improved airplane HUD visibility
• Direct analogue throttle and brake for airplanes now available
• Optimization: Reduced frame stutter near map borders
• Sea surface was not rendered in NE area out of map
• Terrain surface was sometimes using wrong parallax map
• Grenade can destroy a building just by impact
• Radio echo elimination
• Team switch did not work when player died
• More flexible configuration of Flares in the config (brightness, size)
• Reduced AI detecting slowly moving enemy vehicles by ear
• Prevent killed units reporting who killed them
According to recent updates in the Biki, the developers have also been working on fixes for the First Aid module and better documentation for the editor while working on the 1.03 patch. There will also be a fix for the dreaded "Receiving" bug in MP and numerous campaign fixes.
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This is the changelog:
" VERSION 1.03 HIGHLIGHTS
—————————————————
* Major AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
CHANGELOG:
———-
Engine
——
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor – civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player’s tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning ‘limits’ did not work with TrackIR
* Fixed: MP client frozen in Receiving… screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
———
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not not safe
* Improved: Eye for an Eye in Scenarios
Data
———
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus"